4/5 for being unique, original, and fun. Only problem I had was 1, when I got to my first shape, I didn't get I needed to type out the shape name. I was looking for a square-like thing on the keyboard, and 2, some of the shapes later were a little iffy. Like, I could tell what shape the Envelope one was in, but I didn't get that was the name you were looking for.
This game is amazing. It makes me feel dumb, because some of these people's creations are so creative and inventive. This is the first game I've seen in a long time that is this open-ended in possible approaches and in how much it can make you scratch your head and come up with something amazing. 5/5
Meh, this game is too easy until the last level, where it becomes too easy and irritating. It looks nice, but other than that I really don't think this is anything special. 2/5
I really didn't like any of these modes better than the old way it worked, the mobile gravity manipulator and the gravity disk especially. The bombing mode was alright, but really wasn't entertaining. Singularity cannon was cool though. I'll give you credit for trying something new when you had a formula that already worked, but this game is a letdown. 2/5
This game is all about cutting corners, both in gameplay and in production. The races mostly involve cutting corners as much as possible and still getting the checkpoints to count it and whether you win or not in the later tracks is mostly dependent on if the computer cuts the corners so far they get sent back. The game itself badly needs a quality and a music/sound toggle. There's potential though; the physics are good and this would make a good multiplayer. 3/5
Meh. Normally I can get the hang of the physics in games like Worms, Gunbound, and Gravitee, but for some reason I could never get a hold on this one. My shots always felt underpowered. Not bad, but nothing original. 3/5
Great unique game. The only negatives I've got is that the bright white of unfinished planets made my eyes hurt and that it seemed a little short. 5/5 still though.
I rated this game a 2/5, but after reading the walk through, I'm tempted to change it to a 1. Some of those I don't get how anyone is supposed to logically figure out just from the game alone.
But I'll give credit for at least doing something unique.
I thought it was too hard, then I realized I could charge bombs, then suddenly it became way too easy. The level design was poor, as I could just blow my way straight to the exit without messing with most of the items. Also, too many particles on the explosions. They looked nice, but lagged me too much. Good premise, mediocre execution.
I don't know what it is, something about this being a piano game instead of a guitar game makes it so much more enjoyable. I guess it's the fact that the keyboard fits the controls so much more naturally. I really enjoyed this. Can't wait to see more songs.