you need to adjust the survive % to indicate the actual chance of surviving. loosing way too often when having high 90+% is beyond ridiculous. other than this small discrepancy this is a fine game.
I should probably have said, but survival chance is per mob - were you expecting that it meant for the whole floor? Or even knowing that, are you losing more often than you think you should be?
Fee is your reward for running the City. You get 10% of all money generated !! You can spend fee in the Office Menu hiring Managers or doing investments that increase your profits :)
possible bug. got all the way to lowjag system ad the pirate seem to be unkillable. getting them to zero HP and they don't die. still shooting me on zero HP.
nice little game m8. perhaps considering the speed things are going the 'loot' drops maybe shouldn't fall to the floor where half of it is being lost. just a suggestion :-)
lvl 148 and 14000 kills and the only purple drop I have seen is the costume from first boss. after the update today it seems that blue drops also don't exist. a few other flaws I found in the upgrade menu. the bonus dna upgrade seems to only upgrade once you have gotten multiples of 100% and if wep dam is added to the numbers on the individual weps I assume the dam upgrade is functioning the same way
final stage stumped me till i swapped out the missiles for the faster firing guns. the increased fire rate helps to negate the loss that occurs when your guns all fire at the same target
I should probably have said, but survival chance is per mob - were you expecting that it meant for the whole floor? Or even knowing that, are you losing more often than you think you should be?