This is not very fun to be honest. It's not much of an "idle" game since your entire crew will die after 5 minutes. As far as it's active component, it is entirely too much work to put on break the miners with the tired symbols above them due to limitations of the UI. There are no names on the main screen, so I have to guess which one to put on break, and close the screen to check if my guess is right. Honestly, just take out the whole safety and stability part of the game and it would be fine.
Hahaha, there was a typo on the main page of kong: "not new game" it should have said. Copy/paste from my achievements:
Bahamut Lampoon Badge
(30 points - 26,714 awarded)
Reclaim the old capital city
You acquired this badge on Aug. 16, 2012.
Thanks detrickster! We are tunning the game with every new update and we are already working on a great new feature that should come during the next month! Stay tuned!
Oh, then with regard to the daily reward you did think about my concern already, good job. It would be nice if it didn't reset if you skip a day (sometimes I have to work over 12 hours in a day and miss a log in) but I can deal with it as is.
I should clarify, I lost it by my fortress being attacked by another player, which there is no reason that gold reward to the other player needs to come from my treasury. Definitely not an element that needs to be part of this game
Well I thought I would give this game another try after taking a few day's break, and when I logged back in I had lost 637 gold, which represented a fourth of my gold I had saved up for the next upgrade, and eventually I need money to feed the sage, etc. It's really too bad this game is being implemented poorly, because it is such a nice game visually, with a smooth UI and fun combat system... but the amount of grinding required to progress in this game with the low energy bank is insurmountable.
I personally would love it if the mission select window told me what the primary element is that I will be fighting, so I can attempt to make a deck to defeat it in advance. As it stands now, on each new level I sacrifice one life just to see what deck to build to beat the next level.
The daily reward does not need to be 24 hours later to avoid issues with "time zones"... it's available to be claimed for an entire 24 hours, regardless of what time you decide to do the "reset". The problem with the status quo is someone who gets home from work late or other issues come up ends up having to log in later and later to get the reward. An alternative to a time-zone reset is to not make it reset if someone misses a "day" and just reward them for each day they play.
Hi Dectrickster! The timer starts only on your first claimed reward, it doesn't reset after each claimed reward. This means your "daily reset" for all your week is the same of your first claimed reward, so if you log on a different hour on the second day, the reset won't be affected. Just to recap, your week starts when you claim the first reward instead of a fixed time/hour and then works like a normal daily reward system, after 24 hours the timer is reset. Hope it helps!
Just started playing, was trying to figure out if you got "better" troops by evolving with max level troops (I hope not) and started to read the comments. It looks like there was some kind of exploit, and also some kind of reset. "The Game is in Beta Mode. Your Progress Might Be Lost." is at the top of my screen. I hope the people losing their characters also means the cheaters lost theirs and the exploit is gone. Might spend money on it once it goes live, but won't be currently. Anyways, I hope the level of the evolved cards does not matter, that would be nice. If it does matter, please let us know in the tutorial.
Good grief, why are people voting down valid comments?? Just for giggles I looked at "show" to see what drivel was there, and it turned out to be a well thought out criticism of the game, sometimes even with a fix suggestion. This is in beta, that's the whole point of beta testing, don't vote down valid concerns...
After playing this the second day, I can see now this is a dead-end game. I think you should ditch the whole "evolve" thing entirely, make max level for all troops be whatever the max is now. I don't even know what the max is because all my guys are level 9. There is no point in spending money, because if I do I will just have a level 9 legendary or epic or whatever with no chance of progressing. If you are absolutely set on keeping this ridiculous system, then give us "points" or currency of some kind to purchase the heroes of our choice.
So here I am, going through the first few areas, think to myself, this might be a fun game. I start fishing, realize it's a perfect idle skill and scroll down to the comments to look for anything interesting. I see a post where someone is banned from a game for 7 days for something posted in caps. Makes me not want to play... if anything... MUTE someone for 7 days for something said in chat deemed inappropriate, but to prevent someone from playing a flash game for 7 days seems completely out of line. All you will do is chase people away. After reading this, your first order of business should be banning the mod who abused his powers...
Just for your information, he was not banned for writing in caps. He told moderators to go f themselves after being warned for using caps :) in a very spammy way
Sort option on deck building needs to be much more involved; think filter more than sort: "Show only green" "Show only action cards" "Show only 2 cost or less"
Let's not focus on how similar this game is to the old one with the same name, let's focus on how to improve this game which after all is in beta for a reason. #1, you can't use more than 3 cards without scroll, can't use more than 6 cards without closing your hand! #2, the "DEFENSE PHASE" is actually when you would select an attack, it should be COMBAT PHASE instead. #3, once you select a creature to attack, you cannot unselect it. #4, there is no single player campaign to play, not everyone loves pvp. Good luck with your new and improved Orbs!
Fixed, thank you!