When this was in beta I told you how to fix the collision problems: preferred method, zoom out slightly as your speed increases as 90 percent of the other flight upgrade games on this site do), but I see how that would involve lots of reprogramming. alternate method, have a flashing red arrow on the right side of the screen warning you of incoming objects.
Regarding the NAN and the broken game, I also encountered that, but it was because I first clicked PLAY instead of NEW. I refreshed, clicked NEW and the game worked.
A few suggestions: make the "time out" turn counter 10 rounds longer before it kicks in; gold is useless, let us buy basic charms with it; if I am lvl 20, don't make my random opponent on pvp be LEVEL 50! (use level instead of power for match ups); and finally, come up with more than 1 scene background, I keep passing that dang rock formation on the left... pretty sure I'm lost! :)
Tyler, your response makes no sense whatsoever. The 5 second cooldown does exactly the opposite of what you propose its purpose is. If you remove the 5 second cooldown and make it 20 minutes no matter what, you eliminate them lagging the server and getting thousands of points at the end of the skirmish (which is exactly what happened when I posted my original complaint!) During the entire skirmish, 20 minutes cooldown no matter what, PLEASE! That WOULD "rewards clans who have been constantly attacking for the entire 8 hours" instead of letting some level 50 cycle through the list of opponents as quick as he can click at the end of the invasion. The level 50 was simply a new recruit, and you are rewarding him for being a noob and having a target rich environment with this idiotic 5 second cooldown (as opposed to 20 minute cooldown across the board) and ensuring he does lag the server near the end of the skirmish
20 minutes is meant to discourage players fighting the same "easy" target. The cooldown for target 1 becomes 5 seconds if a player has defeated 5 other unique targets. This is to encourage players to rotate their targets.
Tylerprojects, thanks for the response; I only had 3 targets available at my level: a lvl 158, a lvl 136, and a lvl 70 (I'm 68) and I could only beat the level 70... so much for that. Thank you for explaining at least... but I still don't like it! Why can some level 50 get 2000 points in 5 minutes (and I found out he was losing battles and still getting lots of points) and change the score that drastically so quickly. Why not just get rid of the 5 second cooldown option? What is its purpose?
Hi, I assume this is for Skirmish? Skirmish matches clans against other clans with similar current weekly skirmish points. For the level 50, he might be a high level captain with 2 captains (you unlock a second captain at level 150). The 5 seconds cooldown is to prevent clans only attacking in the last minutes of Skirmish. This rewards clans who have been constantly attacking for the entire 8 hours rather than trying to lag the server near the end of the skirmish~ :0
Skirmish is total crap.... for HOURS AND HOURS I religiously attacked my targets once every 20 minutes, and then some level 51 logs in and apparently can attack every 5 seconds...FIX IT! This is enough to make me stop playing to be honest, what's the point?
Hi, the 20 minutes cooldown is applied if the same target is selected. The 5 seconds cooldown will apply if you target 5 different targets. i.e. the first target's cooldown will become a 5 seconds cooldown if you fought 5 other different targets after it.
Please make it so the raid is open for anyone to finish it in the last 10% of the fight. If the raid leader logs off with a partial segment, no one gets the loot!
Noted on this. Currently this is necessary to reduce the complication of loot division. We'll have to see how this can be improved.. Meanwhile, make sure the leader is someone whom you trust to finish it (>'')>
Ok so the PVP battle difficulty ramps up tremendously fast... not too long ago I had low threat enemies, and now I have 35 hps and ALL of my PVP opponents have 65. I have 2-star vehicles and my PVP opponents have 3-star. So now I've lost the ability to do SOMETHING while I wait 2 hours for my sensor to be upgraded and unlock the next area. I like a tough difficulty to make the game challenging, but if there's nothing to do in the game but wait it doesn't make it very fun.
I you go to Squad Bay and then click Launch, you can battle another player for silver and scrap; a great way to build resources and pass the time while waiting for an upgrade. I think there should be a button for this on the main screen as obviously many people are not noticing you can do something in game other than simply wait.
Two options to fix the "balloon at full speed with no chance to avoid it": #1) zoom out as you increase speed, or #2) on the vertical scale on the right, have a little icon showing the position of any upcoming balloons that will intercept your screen - could be a "!" or a balloon icon possibly
You really need to implement some kind of alert to let people know to collect a reward (swirling circle around the icon for example). There are so many little hidden pages on this game, I just now found the log in reward on day 3.
A "help" or "FAQ" or little question mark icons you can mouse over would be useful. Specifically I would like to know what the scores mean. The "From Gold" and "From Kills" is self evident, but I can't figure out what the additional points are for: "Leading the Charge" example
Dude - thanks for letting me know that that still works! I was kind of thinking that it was beyond broken with all of these peoples' experiences.