For such a graphically polished game and game play, it feels like one should be able to move to the other rooms indicated. Otherwise, outstanding! I want to see Mussorgsky's "Pictures" or Haydn's "New World" too much good stuff out there!
This game is linear with no learning curve. Frustrating to say the least. So hopeful that there would be a level of depth. Instead, the author left us with a game whose premise is "play me more!" rather than skill or choice. I hate to bring stats into the game, but the only function this author knows how to use is a random normal distribution. That is IT. so no skill, just level up and move through his distribution functions. Sorry to geek out, but a lot of games are math centered...just a thought.
Phew...finally finished level 4 on hard. Secret is to keep battering them until they have fewer funds then progressively move your long range units around the top and back down, after that it's a bit of manuvering and blocking but should work!
Simply put, beautiful game. Far too short given all the possibilities that this concept could be expanded too. Let's see a sequel or extra level set created! keep posting this till the developer takes note!