July 14th seems completely impossible. Nowhere useful to site the base. Starting position is too small to defend, as you can't get enough energy. And the creeper is heading downhill towards you. Can't reach the top island in time, before the creeper's already got it.
Any ideas, anyone?
Nicely executed. Lovely graphics and pleasant music. You have talent in creating this and shouldn't feel disheartened by the rating - it's the gameplay being a bit repetitive, slow and not sufficiently engaging. The music - though lovely - might not be helping, as it's slow and ponderous. The slight lag on the graphics here contributes to it. It has a lulling effect - perhaps too much, as you don't want to send the players to sleep! Concentrate on spicing it up, making it more snappy and responsive. Because the individual elements are very well done. It's just feeling a bit "bland" overall and too much like a chore to complete all the levels.
Today's map was tough. Tried so many different strategies to get a foothold and, eventually, managed to win in 50-odd minutes just before the auto-survival-mode kicked in.
That's the beauty of this game, though. Simple but deep - you can play it every single day and it still capable of throwing you curve balls.
Thank you very much for the feedback, devnul! Will think about this, how to add more spice to the game though it's the hardest thing, i think =)