I'm a noob when it comes to programming, so I have no idea how you did the animation/arwork so well, but it looks awesome! For example, the trains swinging when they're moving looked so smooth. Game itself was a bit shallow, but with some more clever puzzles, this game would be a sure winner. 4/5.
Unless I'm mistaken, you have to play through pretty much 1/3 (easy mode) of the game before you can upgrade anything. That's kind of gay. Unless I'm mistaken. Then it's me that's gay. 3/5 until this debate is settled.
Cool game, but kind of repetitive. Needs some upgrades or something. And people whining about playing as the Germans need to chill. Stop being such a puss.
What a bunch of garbage - goal says 100% but I failed. I should have known something was fishy when the game continues a few seconds on each level after the goal reaches 100% before it goes to the results screen. So, you mean 100%.....plus a few.
I remember a game like this where you could only move back and forth and shoot straight up...let's see....what was it called again? Hmmm.....oh yeah! Space Invaders! Man that game was awesome. I guess this game would be kind of cool if you could aim with something besides the keyboard and the cart didn't feel like you were piloting a drugged elephant and zombies didn't take 1000 shots to kill and there was a radar. 2/5.
Zarigani - agreed. At least change the scenery or look of the buildings for each city.
NorthRider - it probably stayed at 6 because the store was more than sufficient size for the number of people coming in. They were leaving before it filled completely.
I think if you made the blocks heavier, it would solve much of what people are complaining about in this game. Same challenge to arrange them, but no accidental nudging the blocks, sending them flying everywhere.
....ok, I guess if you like mind-numbingly dull rolling-around puzzle games. I also hate games that use the keyboard for play and then the mouse for navigation (e.g., click to continue...). Why not just press space?
I've always loved these. IMO the mark of a truly good puzzle game is that it doesn't just keep making the same concept progressively harder (boooooooring after the 5th or 6th iteration). Every level should be different, like this game. Well done. 5/5.
Send a shooter from position....what? To where? Which shooter? Menace at position 1, but he's on the left near 3? WTF is going on? Seems like a cool idea, but it's taking too long to figure out WTF is going on. 2/5.
Great card game, but definitely needs multiplayer. The mission battles are okay, but it's kind of gay that you start with less and less health than your opponent with each subsequent battle. Why not just make him not suck instead of increasingly handicapping the player?