Couple of problems with this game. First, while the A-team van's cool and all, it should be Mr. T himself running around cracking skulls. That would make it 1000 times better. Plus, then you wouldn't have to worry about shooting those white teepee-looking things (what the hell are those, anyway?) because you would just be running through fools and their skulls would be cracked on impact. Overall, though, music and sound effects are awesome and it's about time that Mr. T had his own flash game (if in name only). 5/5 because of this (and because I'm afraid Mr. T actually endorses this game and will come to my house and crack my skull if I give it less).
Since when did "dress-up" become classified as a game? And, is it just me, or does the expectant mother look like she's 14 years old? Am I just not getting this? Is it supposed to be ironic or something?
4/5 for a fairly faithful adaptation. The controls are awful, though. Keep in mind, using a console controller (as in the original or the arcade version), the movement is controlled with the left hand, so with the keyboard, all of the muscle memory is backwards for the moves and has to be re-learned.
Oh sweet bastard. I was messing with the 2nd puzzle for about 20 minutes (about to say it was broken, because it failed to bend to the power of logic...), and then I realized that you can reposition the blocks (not just rotate them). My resolve cracked at that point. Well done, sir. Well done. 5/5.
How does this game have no upgrades? I mean, aside from the short-lived upgrades you get during the levels, your craft is the same strength throughout the game, while the enemies continue to get stronger and more numerous with each passing stage. The controls are very smooth, but the lack of upgrades is extremely disappointing. A little more variety in enemies and some meaningful objectives would be nice, too. 3/5.
Kind of monotonous with the incessant clicking necessary to dispatch all of the zombies. Also, doesn't seem like you get enough upgrade points for finishing levels, and you have to think about buying weapons, barricades, helpers, etc. when you can barely afford a weapon upgrade after each level. Seems like a good idea, but really just a not-as-fun version of the "Last Stand" games. 2/5.
Christ almighty, with the badges! Game's been up for how long? And already, every other post..."badges, plz!" "NEEDS BADGES!!!" "Wen iz it gettin bages?" And rating 4/5 for no badges? Are you f'n retarded? Probably. STFU about the badges!
Now, for the game. Love zeebarf's stuff - always funny, and always creative. This is probably not my favorite, though. A little too easy, and unnecessarily repetitious in some spots. For example, the color fountain puzzle - once you know how to do it, it's just really tedious to have to keep moving Reemus back and forth, and Liam from one screen to the next like 6 times each. Nevertheless, these are still some of the best games on Kong.
Anyway, it's always great to see one of these up, so keep up the awesome work. 5/5 (if for no other reason than to counter ass-tards giving 4/5 ratings for no badges).