Really like this game, and the little details that you have put into it. For example, the crinkled paper background, the launch counter, max height/distance, mute etc, and the concept of getting distance from trololing is just great.
Currently forging some strong, skull-crushing maces with delivery expected tomorrow. Willing to trade for swords, axes, bows and maces, and if your maces are already filled by tomorrow I'll gift a mace to anyone who gifted you and who needs a mace.
creature707: Your missiles won't work if you don't have any minerals left. You need to either mine or recycle to get enough minerals to make them function if you have used all your minerals up.
A good game, and a literal tower defense! I really liked the extra strategic involvement of having to choose which type of brick and where to place it, and also having to choose which spell to upgrade and use all of this to the best effect. It makes it much more involving as a player than the usual place and upgrade TD games.
Suggestion for badges:
Easy: Score 1000 in arcade mode on any difficulty setting.
Medium: Score no failures in any month in campaign mode.
Medium/hard: Score 2000 points on normal in arcade mode.
Impossible: Score no freak outs in campaign mode on hard difficulty.
I liked this game, and thought the abstract design of the cards added a little bit more of a challenge than the usual memory games due to their similarity. The implementation of Zangdar's ideas, your gf's design skills and perhaps ceasing the need to turn the computer's cards at all will get rid of my negatives.
If you are into match 3 games, then the powerups may make this game interesting. However, without any time restrictions or change in level difficulty, I think even to those who enjoy match 3 it would become boring very quickly.
Marcacac: You access the shop by using a teloport scroll. It is the purple scroll.
Garin: I am loving the new additions to this game, including the new classes and finally female characters!!!
I didn't find any bugs, biogoogle, but I couldn't find any association between pea shooting balloons and eco-friendly products. Therefore, the "upgrade" shop added nothing to the game play, and the whole game became boring very quickly. Also the lag it takes for the pea gun to fire up makes it inevitable for balloons to get away. I'd prefer a quicker firing action, and quicker, oddly moving balloons.