Nice little game, would be handy to have all the factories more organised though, since I had to keep rechecking what was needed for what and then find that resource to upgrade.
Thanks for your comment. If you need more resources to update a factory, these icons will be displayed to the right of the Ugrade button. Clicking on these icons will take you directly to the corresponding factories.
I'd love if there were more monsters with negative "bonuses", so you can specialise in certain builds instead of just killing everything and being just a tiny bit slower.
A great incremental with a lot of potential. I adore these shorter incremental games with an ending and replay value way more than the endless grindfests.
I have a few suggestions for an amazing game, instead of having slow/fast combat, have auto/manual. Auto will be the same as fast battle speed, manual will be each attack triggered by a button press. Lets you fight at a decent pace but have time to stop and cast spells for example. Second suggestion, add the exp bonus to the alchemist tree, and add the gold bonuses to the warrior tree. Right now nabbing a few spells and going full warrior is the best opening option, because warrior gives you much better battle prowess and also makes you level up faster. By giving the level up bonus to the weakest of the three trees it incentivises people to choose between magic, physical or utility. But still an amazing game that I love and replay a lot, definite 5/5.
Interesting game, but everything after the first screen seems poorly balanced and pointless. If selling raw tea in my little shop is giving me more money than cities there's no point in moving down the line at all.
There's a lot of effort put into this but its very difficult to get into. A tutorial is badly needed, even if it was just tooltips for all the various stats and resources.
All I ask for this game, is for the mute option to be identified as soon as the game begins. I will often not play games because of the fear that they can't be muted easily.
Small bug I've noticed, whenever I use pnakotic manuscripts it seems to set my arcane power to 2 rather than increase it by 2. Otherwise its a cool game, though I'm sad to see the insanity effects leave gameplay.
I think there needs to be some form of lifespan for each bacteria type, e.g. a single predator can only live for 10 seconds. As it stands adding one predator to a population will result in the entire population of other bacteria being consumed and destroyed, it would be more fun if you could set up a population where levels of each bacteria fluctuate reasonably rather than die off completely then grow a little, then die off completely.
There are some problems with this game, when I get the [censored] I'm unable to shoot my [censored] either direction, only forwards. Also when I get a [censored] or a [censored] it takes only one hit from a [censored] to kill me when it should actually probably take 2. Altogether though the premise and game was pretty [censored].
An excellent game by all means. However, I do have one suggestion, the movements seem to be rather slow and sluggish and although it does seem to give the game a hazy, dreamlike feel it makes the game drag somewhat, making it a touch faster I think would improve the game slightly.
Also regarding what deathknight said, as there is no set-in-stone navigation of the game one can take the flower by the grave first and then regresses through her memory in order to find things from her past which have given her hope and happiness. In the end the only way she can manage to be happy is through the rose-tinted (or rather rainbow tinted) eyes of a child.
Thanks for your comment. If you need more resources to update a factory, these icons will be displayed to the right of the Ugrade button. Clicking on these icons will take you directly to the corresponding factories.