well i guess i understand what i was doing wrong now. your main goal to getting the diamond on level 12 is to kill the tentacles and hurt the main tentacle before moving, and you need to be 5 spaces away to avoid getting shot with goop
your physics settings for friction are way too high and then drop way too low. when you land or reach a new platform, it feels like you are walking on glue with cement boots. then once you get going, you are on greased ice. unfortunate since the levels and message are inspiring and fun. also the AI for deathcards is terribad
just to add, how can you release a timing-based racing/obstacle game with such inconsistent framerate. the artificial difficulty due to huge changes in fps makes this a 3/5. otherwise the idea is excellent and the setup is fun, but the execution is not there
My only excuse is that it's my first game :)