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DisplacedAvenger's Comments

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Exit Path

Play Exit Path

Jun. 14, 2010

Rating: -1

The thing that boggles me is that the designer played this game and decided the sloppy controls (caused by a lack of friction) worked in an obstacle-course game. Um, no. The challenge is supposed to be figuring out a way through the traps, not in seeing how few times I can die before getting the guy to go where I'm telling him to.

Hello Worlds!

Play Hello Worlds!

May. 28, 2010

Rating: 2

Part of me wants to be able to move around in the "collapsed" view, and part of me is afraid that would make levels too easy...

Similarities Winnie and Panda

Play Similarities Winnie and Panda

Mar. 14, 2010

Rating: 0

2 for the game, +1 for the different take on the find the differences games. Potential area to improve: make the similarities fit--the leg in the second scene was cute, but many of the others seemed to be "let's grab a small collection of pixels from one picture and place them in the other". Also, make more potential similarities, and randomly pick them when the level loads.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 10, 2010

Rating: 0

If you're having trouble with the boss, try blasting past him with rockets (you'll need two, especially if you've shot him a few times). Once you're past him, there's a spot that you can turn around and cook him from in safety.

Adventurous Eric

Play Adventurous Eric

Nov. 16, 2009

Rating: 0

Wow, never thought I'd see a "follow the path" game that looked like it took more than 5 minutes to create, or that was worth playing. This is amazing.

Frontier

Play Frontier

Nov. 06, 2009

Rating: 0

Final comment: the repositioning menus looked cool, but detracted from the playability. Aside from the delay in waiting for the menus to move, you constantly have to change where you're pointing. For instance, the "Go" button, which is probably the last one you'll hit before reaching a town, is in the same place as the "Battle" button once you get there. VERY easy to accidentally start a siege, and there's no "oops" button on the message that pops up. It'd be much better to swap the "Enter" and "Battle" buttons.

Frontier

Play Frontier

Nov. 06, 2009

Rating: 0

Also, as many others have noted, too many glitches: the "Go" button appears right after battles end, and clicking on it before the menus reposition themselves can cause problems in your next encounter (though I abused this on the guild missions where you're attacked every other step of the way). Had to reload several times. Also had many times where visiting towns didn't heal me, and since there's no health display outside of battle, it was hard to know whether it was safe to fight or not. Oh, and if you conquer everything, continue, and then do one of the guild missions that requires you to take over a town...you get the conqueror ending a second time. Another amusing one: when traveling, you can still see the search button on the map (though I couldn't get it to do anything). And for no reason that I can figure, the final boss of the Enforcer's guild only had 30 HP when I found it--one hit win for me. "What a fight" indeed.

Frontier

Play Frontier

Nov. 06, 2009

Rating: 0

Decent concept, poor execution. There's no thought required for the trading; the price you see on the map is the price you'll get when you get there. Which makes the game very repetitive.

Dynamic Systems

Play Dynamic Systems

Jul. 27, 2009

Rating: 0

Average game. Many of the levels have easier solutions than the designer apparently intended; level 23, which the author says "its just hard to beat", can be solved with one bolt.

Hero's Arms

Play Hero's Arms

Apr. 17, 2009

Rating: 0

For anyone who is worried about completing the game before the bestiary: Don't worry. After you kill the final boss, you can continue your game...and, in fact, you can kill him all over again. And since he gives a metric ton of exp, you don't have to grind as much to max out your levels!

Civiballs

Play Civiballs

Apr. 06, 2009

Rating: 0

Having to start over entirely after winning is annoying, as is the fact that you *have* to submit scores upon completion--the menu button isn't reachable. Fun puzzles, but not overly friendly to winners.

Aether

Play Aether

Apr. 05, 2009

Rating: 0

Too bright--can't see much of anything until you solve a planet or skip out into space, and there's nothing to do in either of those cases. Other than that, interesting game.

Exorbis 2

Play Exorbis 2

Apr. 03, 2009

Rating: 0

Fun game, but I don't think I'll play enough to get the hard badge. Also, I managed to beat the ace on 46. Just thought I'd share. :-)

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Mar. 10, 2009

Rating: 0

Suggestion: Make the character's level and experience to next level visible on the main screen. Surprisingly fun game, by the way.

Hangman Elite

Play Hangman Elite

Mar. 09, 2009

Rating: -1

Music is painful; it gives the same word multiple times in a row; when you get the word right, it's unreadable against the eye-destroying background...Overall, meh.

Rage 3

Play Rage 3

Dec. 04, 2008

Rating: 0

How to handle the second boss: let him set off his own land mines. Of course, that means that you need to dodge his other attacks, but appropriate jumping, rolling, and fighting will get you through.

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

Dec. 01, 2008

Rating: 0

Definitely an improvement over the first two Remus games, if for no other reason than that generally the characters actually cause things to happen, rather than watching from the sidelines.

loops of zen

Play loops of zen

Oct. 05, 2008

Rating: 0

The one thing I can think of that would make this game better would be some way to "mark" a tile that you don't want to consider rotating again. Even changing its color slightly would be great.

light-Bot

Play light-Bot

Sep. 21, 2008

Rating: 0

Great, but too short. And yes, I'm a programmer. (I did it in 196, by the way, and suspect I could have optimized 11 a bit tighter.)

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