Little strange thing: When you start the game, and talk with the guards outside the castle, they get surprised about you wanting to open the Drowsy thing. The fact is, at that moment, you don't know anything about that...
BUG: On lvl 3 (Cauldron the creepy) soldiers started to walk really slow close to Cauldron the Creepy, and as they approached he went away. Finally, he disappeared of the screen, and he can't be killed. So i had no way to finish that lvl.
Really easy game. Also, some times, towers upgrade by themselves, even in the middle of a battle(One laser tower changed from lvl 2 to lvl 5 during day 12)
Poison balls is a bad idea, as each ball costs 2.5 (10 is 25) and you can get 3 or 4 per kill.
The thing about nails in bloons was that each kill always gave 1, so you lost money using them. Here you can abuse them and gain money that way. Kills done by poison balls should give 1 or 2, no matter the creep killed.
Control fails a bit. Sometimes you have to click two, three, or four times to make it obey. (For example you press 2 to select 2nd troop, and have to click a lot of times on terrain for it to move there).
It only happens some times, and i don't know why...
All the codes are in the game.
The codes for humans and green goos are in the room to the left, near the system they inhabit.
The codes for "on" and "off" are on the cells where the human and the green goo are.
And finaly, the code for "Energy" is written on the energy cable, and the code for "Gravity" is writen on the base of the cylinder where the green goo was.
Added movement by WASD and shooting by Mouse Click. Enabled right click hack, so you can't leave the ship firing by clicking right button while left button down.
Added Money, collected from enemies.
TODO: Add upgrade system
Add money limit per level got by minion kills, to avoid hyping on first level.
Add more levels, and options interface.
Working on "Upgrade System". For now i have the money thingie up and running, so now enemies give out money you can collect(That's not uploaded yet).
Working on a frame to get this game from a single-level game, into a multi-level game.
They are not dicks.. they are FIRE dicks :P
(Actually they are rockets, with their propulsors and all that.. you know they are, you called the ship "Rocketship" and not "Dickship" indeed :P