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Disruption's Comments

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Epic Combo!

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Oct. 22, 2010

Rating: 0

The bar got stack so I couldn't hit again, and the manual reset didn't work at all...

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Sep. 28, 2010

Rating: 3

Actually barricades are pretty useless most times. A sniper with 11 survivors inside(100% accuracy) will deal with anything before it gets close. 11 surv and 30 ammo quota, and the sniper is invincible.

LightSprites

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Sep. 21, 2010

Rating: 10

Levels are too long, and they don't even say how much longer they are...

Pixelotl

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Jul. 17, 2010

Rating: 4

Would be nice to give some credit to flixel, since you used it to do your game... You didn't even change the pause menu text or anything. I'm ok with using flixel, but providing it's a free library... well, you know :)

MARDEK RPG: Chapter 2

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Jul. 10, 2010

Rating: -1

Why do secret passages show on map? Doesn't that defeat the purpose of.. well... being hidden?

Coma

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Jul. 07, 2010

Rating: 0

If you finish the game, and play again, your father gives the hook right away. If you take it, you get stuck, as fat boy doesn't say anything...

War of Cells

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Jul. 05, 2010

Rating: 6

Taking to 0 sound and music doesn't MUTE the game!! Some sounds/music still sound!(For example on evolution screen). If I tell the game to have 0 volume, I expect it to actually have 0 volume you know...

Dino Run

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Jun. 25, 2010

Rating: 1

Am i the only one that things controls SUCK? How come the dino turns the other way each time it hits something, no matter what? Even a tiny rock a quarter of it's size or anything. Plainly annoying. Fall into a somehow big hole, and you are done, as going back a bit is almost certain death...

Lightbot 2.0

Play Lightbot 2.0

Jun. 21, 2010

Rating: 0

Turn buttons are confusing. The arrow pointing to left is turn right, and the arrow pointing right is turn left. It's logical(circular motion) but confusing.

Kill Me!

Play Kill Me!

Jun. 21, 2010

Rating: -1

So... you have to stay alive to be able to die? I mean, spikes kill you right? A bit of a paradox there.

Disruption TD

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Jun. 21, 2010

Rating: 0

@BillysGames I have played level one, and let the waves beat me. I got a score of 700. And my high score remained 17.000~ About the too much money thing, it's right, i'm still balancing that to make last levels more difficult, as later waves give too much money.

Disruption TD

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Jun. 20, 2010

Rating: 0

Hi Billys!! Actually, I'm a programmer, not a graphic designer at all, I suck when it comes to graphics... If someone sends me good graphics for the enemies and that things I'll use them giving proper credit of course :)

Disruption TD

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Jun. 20, 2010

Rating: 1

@Ziarn Tower range is seen now when placing towers.

Disruption TD

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Jun. 20, 2010

Rating: 1

The bonus is applying correctly. 20XTime Left when sent. You can check it by sending the first waves early and dying by placing no towers, you will get a score of around 800 (20x ~20 = ~400 2 times). About the areas, there seems to be a bug in the overlaping detection system(Code is not mine, it's from the library I use to develop), and I'm studying it. About the lvl 1 thing, it has been beaten by some people, and damage has been improved so it's easier now :) Thanks for your feedback!

Disruption TD

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Jun. 20, 2010

Rating: 0

@GamerFefan: In the black page with Disruption TD written, there is a line saying "Press x to start" in the bottom. Have you done that?

Disruption TD

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Jun. 19, 2010

Rating: 0

Something seems to be a bit off with tower areas. Seems like although they are drawn correctly, their real position is difference. Right now it seems they are centered somewhere down and left from the tower. I'll check it ASAP

Disruption TD

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Jun. 19, 2010

Rating: -1

Thanks escorp! That encourages me to keep working ^w^

Disruption TD

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Jun. 19, 2010

Rating: 0

I'll think about it, and probably make their damage a bit higher :)

Disruption TD

Play Disruption TD

Jun. 19, 2010

Rating: 0

Towers can be upgraded to do more damage, you can see details of each upgrade on ingame menu. Also, you can combinate different towers to slow and hit more, and that common things :)

Disruption TD

Play Disruption TD

Jun. 19, 2010

Rating: 4

I'm taking note that it's hard. Could you be more specific about what you think makes it too hard? So i can Tweak it a bit to make it more playable :)

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