Actually barricades are pretty useless most times. A sniper with 11 survivors inside(100% accuracy) will deal with anything before it gets close. 11 surv and 30 ammo quota, and the sniper is invincible.
Would be nice to give some credit to flixel, since you used it to do your game...
You didn't even change the pause menu text or anything. I'm ok with using flixel, but providing it's a free library... well, you know :)
Taking to 0 sound and music doesn't MUTE the game!! Some sounds/music still sound!(For example on evolution screen).
If I tell the game to have 0 volume, I expect it to actually have 0 volume you know...
Am i the only one that things controls SUCK? How come the dino turns the other way each time it hits something, no matter what? Even a tiny rock a quarter of it's size or anything. Plainly annoying. Fall into a somehow big hole, and you are done, as going back a bit is almost certain death...
Turn buttons are confusing. The arrow pointing to left is turn right, and the arrow pointing right is turn left. It's logical(circular motion) but confusing.
@BillysGames I have played level one, and let the waves beat me. I got a score of 700. And my high score remained 17.000~
About the too much money thing, it's right, i'm still balancing that to make last levels more difficult, as later waves give too much money.
Hi Billys!!
Actually, I'm a programmer, not a graphic designer at all, I suck when it comes to graphics...
If someone sends me good graphics for the enemies and that things I'll use them giving proper credit of course :)
The bonus is applying correctly. 20XTime Left when sent.
You can check it by sending the first waves early and dying by placing no towers, you will get a score of around 800 (20x ~20 = ~400 2 times).
About the areas, there seems to be a bug in the overlaping detection system(Code is not mine, it's from the library I use to develop), and I'm studying it.
About the lvl 1 thing, it has been beaten by some people, and damage has been improved so it's easier now :)
Thanks for your feedback!
Something seems to be a bit off with tower areas. Seems like although they are drawn correctly, their real position is difference. Right now it seems they are centered somewhere down and left from the tower. I'll check it ASAP
Towers can be upgraded to do more damage, you can see details of each upgrade on ingame menu. Also, you can combinate different towers to slow and hit more, and that common things :)