a mute button that works. look into it. when will flash game developers learn that many of us don't want to hear these games especially when playing them at work.
Um, on the first level i dropped a rock right next to my trebuchet, and then like 20 seconds later, the whole castle collapsed
There is so much potential here, all wasted. I'd love to see challenges, like destroy the castle in one shot, or using only small stones, etc. 3/5
1/5
Easily the worst game of this genre I've ever played. Damage calculation is pathetic, controls are iffy, I can't even start to figure out what they were thinking when they programmed the range. There are implied bonuses for dwarfs in mountains, elves in woods etc, but there is no info on these that I can find. All around, the only thing I think is handled at all well in this game is the graphics which are just ok. If there weren't badges for this game I wouldn't have gone past the first level.
In addition to being a horribly designed game (seriously the only point to a game like this is to have a deck builder otherwise its 100% luck) it is horrifically buggy. Creatures just don't attack sometimes.
i love this game, it reminds me of sid mier's pirates!!!
i would love more levels, and maybe different kinds of shot (chain to slow enemy down, grape to kill off crew with minimal damage to ship, etc...
5/5
a lot of people are suggesting some good minor tweaks, but i think a major change is needed. there isn't enough differentiation between enemies and it allows for very simple strategies to win. i saw one guy who did two lvl 3 machine guns and a rocket launcher, mine was nothing but unupgraded electro towers. a strategy that simple shouldn't work. and on a minor note, could you add a yellow bar onto the end of each stat that shows the effect of all bonuses? it feels like the damage boosters do nothing because you can't really see the effect. also, since there aren't any numerical values for anything, i have no idea what +5 damage is in relation to base damage of units. the graphics are good, the targeting seems decent, the fundamentals are there just needs some polish. 2/5 as is, 4/5 potential
the key to the hard badge is NOT to hold the handstand. if you go really fast, you should be able to do 8 handstands in the time it takes to do the back flip (thats 8x200 +300= 1900) that way you don't have to rely on getting a bounce.
this game sucks. the physics seem to be completely random. without changing anything the cart launches at different angles, the bounces are completely random ESPECIALLY landing from a flip.
also, i have gotten over 1900 trick points 5 times, still no badge. LAME!!
serenealixer, there is no problem. you must get that number of teleports etc in ONE game. getting 34 today and 32 tomorrow gets you to 34. you can't just get 2 or 3 on each map and have them add up.
i hope thats sarcasm patrix. decent graphics, decent physics, but this has to be the most tired, overused genre out there. if you're going to do a game in this genre you need to have something more unique.
This is the single worst game ever. Great idea, pathetic execution. I've tried on 3 different browsers, and the combos still suck. Plus they take too long to enter, where as the computer enters them instantly. I wish i could give this game a 0
heres the thing, the game rewards pinpoint accuracy too much. i can get a bullseye on miami, which is super easy to get a bullseye on, and then badly miss on the rest and still pass, but if i get 5 cities in the center of russia and china, and average 250km from each one, I loose. A bonus for dead on bullseye is fine, but the exponential point drop with distance is lame. Also, there should be a bonus for getting in the right country at least. Also, I know its been said, but add a freakin zoom already. On my laptop I had to use firefox zoom just to be able to see luxembourg. and hawaii and jamaica too. how about having a box on the side that shows a 10x view of your crosshair.
This is a lame game. Not even a little fun, and you need to at least make the time between pills appearing non-random. I've had several games now where I've gone from full black to death by shock without one pill appearing. Lame!
my cat could play better than the AI.
also, clearing my game with everything completed so I have to replay it to get badges is really lame.
as it is 2/5.
make it multiplayer and add 40-50 more cards to give more depth and this could get a 5
I like the concept, but like most people are saying, the physics kinda suck. Some ideas: a block bumping the side of another one shouldn't take it out of your control; if the "wind" is going to stay, you need to give more precise control of pieces
seriously
worst game EVER!
its pure luck. i killed entire world once by opening a game and not doing anything for hours, then just adding a killing symptom at the end. How is this fun for anyone.