@MatthieuBrilman: This game IS definitely P2W. Suppose you want to create the best possible weapon/armor. You can do so right away, if you invest kreds. Just buy points for your artisans (10k for 50 kreds), skip the research times (for diamonds, i.e kreds), buy all necessary components (for kreds). And if you don't have good heroes? Just buy some (for kreds)... Your food ran out, so you cannot continue playing the campaign? Just buy more food for gems, i.e. kreds...
In short, by paying you definitely can get to the top, i.e. P2W. If they'd just have the option to pay for different skins, and no other advantages for paying, THEN it would not be P2W. In this instance, it is immediately clear that you can most definitely get to the top by just spending a lot.
So, even though it seems to be an enjoyable game, I'll quit after obtaining the badges, as I'll definitely never reach the top without pumping money into this game.
Apart from crashing extremely often, half the time even before the game is loaded, it even managed to crash my browser. Also, the game uses a ridiculous amount of memory, while I have no clue why that would be necessary, given the amount of details, etc...
It would be nice if we could mark hints as "completed" or if this would be done automatically. In real life I would cross out hints next to a nonogram, so that I know what I've done, and can more easily focus on what I still need to do. Especially for the hints next to a puzzle it should be easy to implement that clicking marks the hint as completed (grayed out?)
Blue box: get this towards the complementary target symbol. E.g. a blue box with a line missing towards the line.
Grey box: moves around with the other boxes, but does not need to end up at a specific location.
Orange box: Like the grey boxes, but can also be frozen and unfrozen by clicking on it. A white square in them signifies that they are frozen.
All (unfrozen) boxes move simultaneously in the same direction, as far as they can move, i.e. until they hit another box, or until they hit a wall.
The vanishing block bug seems to be fixed. The drag-to-select, followed by dragging to move is a bit confusing at first. The puzzles are not too challenging, unless you aim for the full 3 stars for each puzzle, in which case, you definitely need to think.
This game has one of the worst memory leaks ever… After playing it for like 30 minutes, the play speed halved. I thought I could finish the island I was on, nope. This game ended up using all my memory, causing my entire PC to almost freeze. Yes, this game seriously uses up gigabytes of memory space. While it and the flash player together start at around 60 megabyte.
It seems this huge memory leak occurs at specific points in the game. Most of the time, the memory usage stays low, then suddenly something goes wrong and it simply fills all available memory. If you notice the memory leak starting, refresh your browser tab. That did the trick for me.
This game has one of the worst memory leaks ever... After playing it for like 30 minutes, the play speed halved. I thought I could finish the island I was on, nope. This game ended up using all my memory, causing my entire PC to almost freeze. Yes, this game seriously uses up gigabytes of memory space. While it and the flash player together start at around 60 megabyte.
There are subtle hints for all of the puzzles... I think they are done brilliantly, and the "of course" effect once you realise that it is meant as a hint is awesome. :)
I definitely wouldn't recommend looking up a walkthrough.
There are 2 important strategies:
1: reduce the number of remaining colours
2: reduce the number of islands of a colour (to one)
If you can both remove a colour and merge all islands of a different colour, it's guaranteed to be a good move.
Unlike caffette I had no issues with the levels. I've always passed the "10 shots" level with at least one spare ball. It requires some patience for them to align, but it isn't too hard if you start out hitting 2 or 3 balls in a row for a couple of turns.
The last level also wasn't too hard in my opinion. If you can avoid a cascade reaction by freeing a trapped ball and trapping a threatening free ball, just do so... At some point you will get a nice region of only stuck balls, and you don't need to pay too much attention to where the free balls are going, as only the edges are tricky.
@Apexe: You must not have encountered Charm yet. It's annoying to have to commit suicide (when alone) or when a team mate ends up killing you accidentally. See http://sacredseasons2.wikia.com/wiki/Status_Effects for all status effects.
Whenever game is started the music is automatically turned on. So turning it off in the options does not really work. Apart from that a great game. So 4/5. If the sounds options would be fixed it would have been a 5/5.
You don't need to par all the levels, there are 100 in total, once you beat the initial 80, you unlock the bonus levels. Especially the coin levels can be a bit annoying to par, so I just finished a few of them, and instead parred the first 10 bonus levels.
KuraiChanZ: 8 seconds for 50 levels equals almost 7 minutes. And especially in the first level it feels like half of the time you're forced to wait watching these animations. That makes people get bored and quit...
It is quite a nice game, if only it didn't require us to refresh every few minutes... I'll never rate it 3/5 or above as long as these problems regularly appear.
Without the problems it looks great, has a nice unique game play, but as mentioned by others it requires a lot of grinding. So in that case, I'd rate it 4/5.
informage27: I totally agree. I won't try to get the best bridge on first try anymore, just add things if I think it works already, move slowly (you also get points for that), so that I'm sure I can easily get a better score, once I need it. A game urging you to get low scores at first is just completely weird.
Getting genius at level 19 is possible with 14 boxes and 2519 moves. You can still get a Genius score with 15 boxes, so the conditions are not that strict.
@adbro7: Even at 5 stars you can stay at 100 approval.
Just don't rush to higher star levels, but go gradually...
Also, at the lobby you can set priority rooms, so that people are sent to the rooms where they'll like it most.
I've got floors dedicated to different people, and the ones I can handle the least well (4 or 5 correct furnishings instead of 6) I try to get rid of via marketing.
The average rating I got today was 4.72 stars...