So I saw this game and I was like oh no I suck at typing, which is why when I saw the gloves I was like "NO I REJECT YOUR GIFTS, I WILL BE TAUGHT TYPING"
I think the fish need to be further away from the docks since the cargo and hull upgrades are a little pointless when it only takes a second to reach the nearest dock
That's a fair point. I leaned towards the easy side on this one to make sure core gameplay was solid. But certainly I can add more value to those upgrades w a map revamp.
The reason level 19 is so hard is because the game stops you from moving up and down when holding the left or right arrows making it much harder to change directions quickly
A problem I've noticed is once you get to wave 10 the boss moves too fast for the simple turrets to hit but they can destroy the bosses attacks this then allows the player to build as many economy buildings as they like and end up with basically unlimited resources.
It should keep spawning invaders faster, also it was supposed to be a point where spreaders or more advanced weapons would be used, but tbh I do agree, I'll make it slowly coming closer to the planet instead.
Thank you for your feedback! A story is currently intended and will be implemented in future, the restricting players from progressing too soon will also be implemented soon.
It would be nice to be able to see much further than we already can, you never know where anything is or when a wall is going to appear until you've smashed into it
"Idle ant is a idle/incremental game about ants. If you have any issue try it with Chrome or Chromium", I don't think using a different browser is going to change my opinion about idle games.
That's a fair point. I leaned towards the easy side on this one to make sure core gameplay was solid. But certainly I can add more value to those upgrades w a map revamp.