I have one main problem with this game. The prestige system(although being more creative than many others) is annoying for anybody who likes to make all the blocks categorized or set-up in a certain way, because of how it destroys all your progress just to make you remake it.
Overall its a good game, but I'm simply not a type of person whose personality likes this game as much as it deserves. 3/5
This game is a great game, but I can't say I like the illusion of choice used in this, although having the mission bits is a step up from your last game. If/when you make another game like this could you make it with more than one ending please?
I'm not sure if I'm just better at puzzles than most people, or if the puzzles were meant to be easy, but this game (although short) was somehow satisfying in a way many games aren't
4/5
It's so interesting how the puzzles have been interpreted. Many found them confusing or nebulous. But as the designers, we saw them as relatively straightforward. I think in the next version will will be focusing on low-pressure puzzles for the main portion of the game and much more challenging ones outside in secret areas for those who want to go off the beaten path
It's so interesting how the puzzles have been interpreted. Many found them confusing or nebulous. But as the designers, we saw them as relatively straightforward. I think in the next version will will be focusing on low-pressure puzzles for the main portion of the game and much more challenging ones outside in secret areas for those who want to go off the beaten path