I still love the game, but is there a way for the game to tell what talents I have? When buying a book from the merchant if it is associated with your starting class you can get a stat up from using it instead of the new skills because it knows that I would already have those skills. Unfortunately if I learn both skills offered by a skill book and then buy it and use it it doesn't give stats. It just wastes my money. I feel this would be a cool way to get extra stats and make the books more interesting because then you would e able to get the skills from other sources first then buy the book for the stat. It would at least be nice if this doesn't get implemented for it to warn you that you are not going to gain anything from the book so you can re-sell it. Thanks for the great game and for reading this lengthy comment.
Great game. Maybe consider increasing the amount of time the speed run achievements give you. Times like that were reachable in RF3 because you didn't have to do the side dungeons or fight a final boss. you just had to get to the final floor and blink to the goblet. Now you have to go through twice as many floors to win so it simply isn't enough time.
tome of knowledge feels like a real bummer most of the time I find it because it doesn't give you any more talent points. If I see something I want in the book of knowledge I'll just hope to find it in the librarian so I get the free talent point.
The talent points on Tome-of-Knowledge is still something I'm going back and forth on (was changed very recently). Not sure what the final solution will end up being but I'm not super happy with the current implementation.
Can you add a cancel button on entering the vault of Yendor. Misclicked the floor traversal button on the side while trying to go to the merchant with 300+ gold. It forced me to go in and now I cant go back. Hope I win anyways cause this was looking like a great run.
Really good game but is in constant development (which is good) so there seem to be some bugs. One example is that I just played a daily run that gave me a character with only lightning attacks and the run modifier said that lighting was either 0% effective or 100% effective. Made 20 attacks and it was always 0% effective. Died in the first fight.
I find it unfortunate that I cannot see how much it will cost to rehire a player after a season's end until after they become a free agent. It would really be great if I could see how much they would need in salary before they leave the team so I can extend the contract of players I cannot afford to rehire. Maybe it's just me or I'm not understanding a mechanic but it seems like something that would be nice to have so I don't lose good players that are just 3 Million over my salary cap.
The talent points on Tome-of-Knowledge is still something I'm going back and forth on (was changed very recently). Not sure what the final solution will end up being but I'm not super happy with the current implementation.