so...how are we supposed to use boost conversion now, when pressing 1-2-3 now switches loot tabs and ignores the button press for purposes of conversion? :P Suggestion: change the hotkeys for inventory tabs to CTRL-1-2-3 or something similar to avoid the conflict.
@4G It feels a little smoother now, but its hard to tell without a way to compare this build side by side with the previous one. Also, can't really say how it will feel to a newer player, since I am far beyond that power level now. All the new mathy stuff hurts my head though, so not gonna try and crunch the new numbers :P
Aug update is a mixed bag for me. I like the overall increase in power, but somewhere between the CI and SM Augs, it REALLY starts to bog down in terms of completion times. I have 600K+energy w/31.2 Power, and it takes about 8 mins to get a full aug on SM right now. Not counting all the invested time in previous augs. Thats just way too much. I realize you are trying to hamper speed runs, but this is just too much. You acknowledge that people like to see "numbers go up" as part of the game description, and it is a "selling point" of the game; this really goes against that. This is becoming too grindy and un-fun.
This is by no means the final figures for augs, though the jumps in time/power are generally going to stay as they are. I'll be adding something to improve the power curve of milk=>sword tonight and reducing build times a bit for milk => buster.
I dont know if this is WAI intended or not, but when you changed rebirths to 3 minute minimum requirements, it looks like it affects challenges as well. Also, the 24-Hr challenge does not include in its description that it ALSO sets the player back to nothing on Att/Def/NUMB. I expected it, so wasnt unduly upset about it, but it would be a good idea to add that in there to avoid future issues.
@Icyhearterd: All of the challenges are listed in the challenge page (including conditions to unlock and complete them). Each challeneg has a comnpletion count, which tells you how many times you have completed them. If the counter is zero, you haven't completed it. :)
completed basic challenge (2nd time). Tool Tip Log only notes the +2% recycling, not the other bonuses you added in a recent patch. It also did not note unlocking the 24 Hr challenge. I *did* get all of the bonuses and the unlock; it just isnt reporting as it should. Dunno if the pop-up tooltip worked or not, because I have the timed tooltips disabled.
@man_max do you mean "completing" as in got all the pieces, or leveled them all up to 100? (you have to do the second part). Also, the rewards are a one-time, permanent thing; they dont show up on the gear itself. Do you have tooltips turned off? If you do, you will not see the message when you get the reward. You can check in Stats//Tooltip Log. Finally, keep in mind that a set consists of 7 pieces, so if you dont have all 7 maxxed out, you wont get the reward.
@Dexmorph You should read he "Special Thanks" tab in this game, where 4G gives credit to Ryu (author of that game) for inspiration AND helping 4G on this game.
Sorry had to step away after last post...future purchasable upgrades for the crafting could including auto-recycling (tied into the settings in the loot filter) and better recycling rates (more bits per item recycled), cheaper crafting (less bits required to craft item X), ability to craft higher levels of a given item (lvl 1, lvl 2, etc instead of the default lvl 0 gear).
I will take ogunther's suggestion one step further. Turn the trash can into a recycling bin. Recycling an item gives you (let's call them bits for now) equal to the "power rating" of the item you recycle. When you have enough bits, you can craft specific items (start with just boosts for now while testing, but eventually expand to any non-unique gear you have unlocked). Gear with boosts added to them or merged to higher levels have a higher power rating, etc. BOOM you now have a crafting system AND use for "junk" loot. Slap an XP or (reasonable) AP cost on unlocking the crafting feature.
@4G regarding saves: I have noticed that if there is no internet connection (and thus no connection to your server), the manual save does not work; clicking the button does nothing. This seems very similar to the whitelisting/blocking problems others are having. Since the whole point of the manual save is to prevent loss of data when the online save fails, any chance you can disassociate the manual save entirely from needing a connection to work? If I lose net/server connection, I want to be able to make a manual save so as not to lose progress. Hope that makes sense.
This is by no means the final figures for augs, though the jumps in time/power are generally going to stay as they are. I'll be adding something to improve the power curve of milk=>sword tonight and reducing build times a bit for milk => buster.