today - in a war - i was facing a monster. i found a firewing, that 1st had attack equal to # of ships in play. i didnt think about it, until the opponent had its turn again. then it switched to amount of solar energy, which was something in the 70s.... therefore my focus usually is on quality ships and enough life to wait it out, it just instantly killed me.
might be the "as much attack as energy" is a bit too evil. half of it would do it too
@ R3dThund3r: you even can win africa and double world in about 25-30 turns, so imho not needed. @SuperGamerMax: on custom games you can change attacking success rate, defending success rate (which is higher) and luck %. so playing with an even higher luck% can give funny results, taking luck down its more of a strategy game. play with it.
Question: is it - somehow - possible to re-align the language of the game? The german translation just sucks, like done by google. example: equipment (armor and stuff) vs equipment (tools). in english both can be the same (description), in German you very unlikely dress with tools (just to list one of MANY MANY translation problems).
game? hard? well, did you play another game?
i managed to fall asleep the level before the last, and still won it. just a setup-question and question of skilling the avatars. MIGHT be that for a short time you'd have to grind a bit before prociding to next. my setup was: 1st: erica, 2nd + 3rd: josh + ray. first third: pay attention and gather weapons, 2nd and 3rd: leave them at the center, somewhere near the ground, from time to time evade if necessary, on later levels (12-15) you just can get you some coffee.
feature request for pandora arena: please: either make a scrollbar OR make a button for: go down to the best wave possible. sucks to click the button for like 40 times to get down to the challenges you want to do ;)
its not a PC thing, its not even a connection thing, rather its somewhere between the inability to close memory leaks, the unwillingness to transfer some data (may be map data) to the user permanently to keep it on disk, the holes of flash itself (compare to unity may be) and possibly even a lack of server capacity to handle all the requests
every single planet .... well, that would kill the hide and seek intendet for the moonhead quest. I would suggest to do something like that per sector (lets say 3/4 for S2 as example). still a lot of seeking, but not complete waste of time
wolfwing777 that wasnt my point, that was JUST mentioning what i got so far. with >300 beasts hatched, you can guess quotas. THAT was my point. didnt say it will never happen.
At 1st i thought that game is really fun, some problems, but well. i especially liked the RPG component and that even though there is premium content it SEEMED possible to achieve everything without paying.
after about 300 + Eggs and >50 breeds at least its sure that rare beasts can be achieved (unfortunally iron-silver, close to never gold, never above, gems is a pure luck thing, got every gem so far). it ALSO is sure that elite/epic/legendaries are too hard to get for non-paying players. finding out more about beasts it is also sure that you will ALWAYS suck with rares vs above.
What even sucks more is loading times and memory leaks. not understandable why coders cant fix that. can be done in nearly every other game.
in the end unfortunally that game is more pay to win than play to win, thats why i will rate it down to 2/5
well, as good as the game is: i've got my 5th (!) crash on the same map: on goblin horde (5th battle or so). it always occurs after i've been using a skill, then wanting to move. last time i've used shield on a dwarf unit.
the funny thing is: i can still move the map and i can access the menu, nothin much else
funny idea to join the game mechanics with clouds, so i wont just rate it as a copy, but on the other hand its too easy unfortunally. so all in all 4/5