a thing i discovered recently, after a shitload of games played, is that you can build stuff, esp. snipers with more men, range, barricades and ammo, much faster, if you add some extra ammo/boards/men at nearest depot, like 50-50-5. while usually i use the 2-sniper-with-30'er-barricades-in-front for the main roads took me nearly 2 minutes to complete, this way its done in less than one (if the resources are really available). this makes pre-timer-fights with the surroundings much easier. dont forget to put the counters down to 10-10-1 after you finished, or you will soon be short on something probably.
for those who ask themselves how to beat quartermaster.... destroy bridges as fast as possible, only take survivor buildings on the run.especially: dont waste time doing organization stuff, and while building new snipers on the front end: do not raze those that cover those in emergency, until you are really sure nothin can happen there-
greets
i've tried a lot, but challenge 4 is close to impossible. Even though i once got him down to 30 % USUALLY the dragon would switch targets as soon as sword is in range.
i dont know if its only me, but:
1st: Dash only works one direction .... thats a fail for the dash-evade-quest
2nd: Dash doesnt have 100% evade, even with that 100% evade while dashing part.
3rd: jumping at the end of the dash is a fail ... jumps ultrafast and comes down ultrafast too. HM
4th: evading bullets for me is not letting them hit u. somehow i evaded like 20 bullets in a row in that one level, but its still green, not blue. HM
this game has many faults and not so many good points.
1st upgrading: way too much per class, felt like being endless in beginning
2nd balance: it feels strange somehow. the deaths i got were by misclickin at skills (heal too early instead of centaur or alike). later in the fights uve got 2 choices always: take 1-2 archer hits to clear the enemy out, or watch. great choice.
3rd too repeating: nearly no new things in new levels.
All those things are uncreative to me. even though i like alike games up to a point: this one is not my style
i'm not into "sting sting bash" ....
i think this team is bested by .... doc sting bash, doc sting shouty, doc sting splodge / sting splodge shouty
........ means that i think all teams that have sight and can survive a bit have a good chance to kill sting sting bash. I remember one game with 5 sting vs 4 doc 1 sting, where "doc" is an easy opponent 1v1 for sting, and all 10 players were decent or good players, the docs + 1 sting won, because of the speed and the healing they survived and gained levels faster, while finishing stings worked for the speed of the docs. just my 2 cents
Greets
Addictivez Apr. 03, 2010
"Adventure mission 11 quest 2 is impossible if you have every gun upgrade."
i did it with full upgrades .....
just dont use the Weapons that drop
i dont see where the trouble on 1949 should be. lurk the plane into gas clouds or kill it with your second plane, circle close to each ballon going back after one turn shooting.
1948 is easy too. speeded the one plane up, moved both behind e.o. and did all the killing with gas clouds besides bombino. this one then is really easy alone.
Nice game, but want to see more features
oh besides: i like this kind of strategy, but i less like that its restricted on kong, and i less like that i couldnt drop the dead light infantries, i would have to spend money on it before... great
the game is quite much the same as part one with new maps, and may be a little less bugs. when playing i hate two things: its all over when all primaries are done, so may be u could achieve the secondaries, but u have no choice after primaries are done. 2nd: there is never enough money to just upgrade a bigger part of the guys that u get. HM
ultra9283 "the Doc is somewhat good at first but he quickly gets raped" well, sorry but thats just how ppl expierience it, that cannot play doc. in the right hands with a nice team a doc is a weapon ;)
well, quite nice in start, but after unlocking some modes and using them stacked its a bit much to get 2-3 levels each game finished. replayed some of the battles at the beginning, which improved my ppl that much, that i dont try to imagine how fast it will get boring.
Nice game idea, but there are some alike games out yet, esp. the one with bacteria or with fleets and stars
nice anyway
UHC is completely right: every game that takes longer than lvl 30 opens the chance for 10-20 kills for sting, doc and splodge. this is pretty hard having fast games or quitter games though neverthelss.