okay, i definitely found a few bugs that didn't bother me INCLUDING the wiped save game at stage 6, but when i finish the game TWICE i expect to see the ending >(
HARD BADGE: 1) Get all upgrades & Handstand trick, no groupies needed 2) Watch your feet and press UP at the first yellow flag to enter cart for maximum speed 3) Press UP again to time the jump for max angle 4) Immediately enter handstand and hold while doing a backflip, release with just enough time to exit trick and land flat (note, you get a 2x trick bonus for this netting ~1600 points). 5) Use a good FLAT landing bounce to quickly do another handstand for 200 more points .... I got about 1900 with this method in after about 5 tries
(+) for others to see
Good game, got me to forget about getting badges which is a good sign. However, plagued by crippling speed, many bugs (inaccurate stats for bows), linear gameplay (there is really NO reason to use spells or weapons), and unfriendly user interface (why can't I just load my last save when I die instead of going to the menu, etc.?). I'd love to see a sequel with the kinks worked out. 3/5
so i've been trying for the hard badge and i'm finding the freaking feather makes the gameplay incredibly frustrating...+ if you think this could use a different button to avoid frustration!
Not complaining here, but there is a HUGE loss of incentive to continue the game once you reach ~level 50. Some XP balancing could help a ton. For example, to go from level 50 to 51 requires 100,000+ XP. There is no reliable source of XP in the game other than the progress bar, which cannot be sped up once you have 6 hats and maxed house. Quest rewards are laughable...like I'm going to get a streak of 50 in the target range for a measly 10,000 xp and 2500 cash?? Plus maybe a hat that I'd then have to pay to unlock but wouldn't give me any bonuses? I've raised several issues, all which have good solutions but I don't have the space here to offer enough suggestions.
BEWARE: when you refresh not only will you lose all your fish as the game warns, but you'll also lose all goldfish bait and burgers...I lost over 1000 unsold burgers :(
Catch a snail suggestion: Given pingu can't fly there is some element of realism...therefore i would suggest that rather than snails falling from the sky into a bucket, you modify into pingu swimming underwater at faster speeds to collect snails...add oxygen system which slowly drains, but can be increased occasional random O2 bubbles. Missing the snails drops the O2 meter very rapidly. This = more fun!
i don't understand, where does the opponent get their cash flow and exp from? i build nothing but turrets to mop them up, yet they continue to advance to the next age before me in normal mode?
beautiful artwork, loved the concept. i felt the dialogue was a bit weak, no connection to any of the characters per se. some of the skill balance was a bit off too...why would i ever add 1 to attack or health when i could boost the ultimate skill, etc. also why would last flake ever need her skill that reduces bar speed by 5% when clicking once on attack drops bar speed by 10% AND increases hit area size.