one of the best kongregate games i have played. i get to the boss on level 9, the game freezes, i reload the page, and can't get passed the initial "nexon" load screen.................WHY!?!
titles so far: killer/bonbane/intellegent/marathoner/bonemaster/nonviolent/brave/abysmal/ascetic/explorer/dauntless/spelunker/legendary/epic/humbled/traveler/deadly/devastating
you shouldn't be able to accidentally drop through the hole at the end of the level until you are done w/ the monsters in that room or at least there should be a question screen asking if you want to pass on to the next level so that you don't miss out on weapons/xp points by falling through unintentionally.
2 things that make this a 2/5 for me: 1. sooooooooooo much lagging, regardless of quality or connection, that it made me stop playing altogether. i never have lag problems on any game on this sight. money disappearing before you can get to it coupled w/ having no "money magnet" upgrade option to at least assist in making the disappearing $ such a hassle.
for the 3rd time in a row: i get to the High Priest, he makes a shield and begins regenerating his health, he stays frozen in that position and i am forced to restart the whole level. why!?
1 level from the end, i leave the site, come back the next day, and ALL my progress is gone and i at no point pressed the "reset progress button. it saved my game every other time but now?!?!?!?!?!?!?!?!? epic fail
@scott by the time you have enough $ and resources to get the cursed ring and final shield/sword, you are on the last room of the game and dont need any of them to one hit kill the monsters in the castle b/c there are none left. too much hassle and too many glitches for a game w/ no badges
there's no "shop" in any room passed room 8 or 9 so when ur one room from the boss, you will be running FOREVER back to the nearest "shop". there is no inventory screen apart from being @ a "shop". even if there was one, there is no point in changing weapons or rings, as the rings do nothing and the 'strength' of each weapon does not go up based on the price. the strongest weapon/shield/ring are no different from the weakest. there are enough resources and $ to get the cursed ring and best weapon/shield, but again they do nothing special apart from give you extra health points. there aren't enough keys to open each door as you should be able to. jumping into water and on to treasure chests, then into the water, is annoying. the enemy's health is very uneven: enemies at the beginning of the game should not be have more health than those towards the end. you can not select a room to be transported to, even it were only select checkpoint rooms for easier map navigation. a generous 2/5.
the 'gun bonus' ball should come w/ a built in 'money sucker' so you can have 4 weapons and still collect coins. also, i think being able to keep each new ball you buy like you can keep your weapons in inventory would be much better than paying to switch your ball every time.
if you hold the cross hairs over top of you ball while strafing, your two outside guns circle the ball while the front stays still and you get a kind of 360 degree spray effect. works best w/ 3 EPMs
in order of importance(my opinion): ice/seiken/heal/bolt/temper/fire.
spend $ wisely. if replays for extra $ were possible, then you could max out half way through the game, the difficulty would lessen, and the game would be too simple and lose both appeal and replay value very quickly. having to reorganize your clothing and weapon to complement the spells you do have to be able to beat each level, makes an otherwise very simple game that much more interesting.
--it would be awesome to have more $ throughout the levels to go w/ a larger assortment of clothes and weapons that you have to buy in the 'shop' apart from the clothes/weapons you discover through the levels. 5/5 game
Thanks