Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]
Oh brilliant. So the new Kong rating system means any criticism of a game that deviates from the norm of 'this game is awesome' recieves a torrent of thumbs down. Does this mean we all have to be extra nice to games we feel have flaws? :(
Have I managed to gain the stupidly hard version of this game? I died a helluva lot of times within the first minute, thinking it's only cos it was supposed to be challenging without a weapon. First powerup - you throw the cat. Makes me wonder if this robot is devolving or something. If you miss with the cat, it just sits there. You know what wouldve been a lot better? If it did something when it was sitting down; like attack the things stopping you frmo picking it up again? And even when it does scratch them to death, the flailing enemy hurtles straight at you. Many times I've been killed by an 'attacked' enemy, forcing me to trudge through the same bit of level yet again. If that bit wasn't so frustrating, 4/5, but I disagree that it's better than Robot wants Kitty 2/5
Doesn't matter how many games I play, there's always some blatantly obvious spelling error. Usually, as is this case, the failure to differentiate between 'lose' and 'loose'.
Yaay, another game with high-score hacking. May I suggest high scores be deleted off Kong entirely and replaced with.. oh I dunno. Some sort of quick-link bar for your favourite games?