The targeting system on this game needs to be more like Bloons TD; a priority setting would be good, or just simply target the bubbles nearest the end :/
Really touching game. I love all of it, particularly the perfectly melancholic tracks and rather upsetting story. The gameplay is also spot on; not too complex, yet it's still a challenge.
This is what 2D platformers should be like.
First-place finish – "This badge will not be awarded if Kongregate's search detects that you've ever posted "first" as a first comment" - I like that idea :P