Hard more would be a lot easier if those controls weren't so squishy. Level 16 is beyond annoying because it's nearly impossible to line your dot up correctly.
What I learned today:
1) The most lucrative job in the world is running over zombies with your car
2) Zombies have so much money they have to store it in boxes (and they love stacking them)
3) Even in a post-apocalyptic city with no other survivors, you...
- still have to pay someone for a car
- still have a steady supply of fuel, ammunition and upgrades
4) 20 rounds for your gun can be pretty damn expensive
5) Stop 100ft in front of a helicopter and nobody will help you
6) A helicopter pilot has no problem with standing in a horde of zombies for 30 days, waiting for someone to appear
7) And last but not least: Pushing your car back to home is completely safe, despite all the zombies.
In my opinion it shouldn't grey out the clues just because I filled a row/column with numbers; it should also verify if the numbers even add up to the right number and if I didn't use any number twice. And if you think that's too easy, then just don't grey them out at all. As it is right now it's just distracting :/
Yep, level 19 definitely ruined the whole game. What does it take a developer to make such a retarded level which needs perfect timing _and_ a stupid mini jump that you wouldn't even notice without the walkthrough? Absolutely doesn't make any sense to add such a level...
They don't need to be perfectly lined to pass... :D