I like the game mechanics, but AI needs a real boost... it can't do most of what is needed to win at this game, especially when resources are low.
Ah, the final map should be one the AI understands a little bit at least... urbansquall I like your work but you should test your games some more before releasing them :|
Not so bad as game but... why does the city size keep growing with decreasing population? And why is food request related to city size rather than its population? Annoying. :|
It would be nice if the game could keep the carachter as I developed it during ep. 1-2-3... I was just purchasing the best move (for my combat style) because having the hero perform a random move sucks too much, but then in ep. 4, survival and gladiator mode the carachter uses all moves anyway (randomly selected of course)...
-1 for the level/saving bug issue
-2 because it isn't solved yet
result 1/5. I waited to vote to see if I could rate the game better...
anyway, at least it's good as a demo for Battallion 2