'normal' mode is too easy - it would be better if puzzle mode was top of the list, 'cos that's what people will think of as the 'default' mode. also, i can click any bubble to move it to the bottom, not just the top one in each column. the instructions are unclear there.
This is the best 5 star rated game about cats sitting on tables I've ever seen. And this is probably the only point in time that it will be 5 star rated, too :)
> pretty cool but untouchable doesn't
> work if you get hurt with shield on?
you can't get hurt with the shield on. the shield protects you, and you take no damage.
@keelerm: that's exactly what I was just going to write. I got to level 8 without losing a life, got a couple of extra lives on level 8, got on to level 9 and lost one, and 'failure'. That's just silly.
It's very pretty, but the 3d graphics don't add anything to the game. It would be better if it had simpler plan-view 2d graphics - then we could see what we were doing. Maybe if the little view in the top right corner could indicate the height of each block it would be better.
it seems to go a bit weird when you finish level 6. first time i did it, it showed me level 6 again with some locks in the bottom right corner and i couldn't move anything.
I really like the gameplay, but:
1) the new enemy types appear too quickly. I've only played once, and already have a full bestiary. my game took only 10 minutes, and gave me 40 achievements. that's way too easy.
think about how amorphous+ worked (I'm sure you've played it - the similarities are huge). The achievements came in one or two at a time, never 40 in 10 minutes.
2) it's hard to tell some of the enemies apart. they're mostly just different colored and sized blobs that don't do much. none seem to attack you at all, or do anything much other than either follow you or not. a simple strategy of 'stay away from everything while holding the mouse button and pointing at everything in turn' gets most of the achievements very quickly.