The game is great, really original. There are only 2 things I would like to be changed. I aggre with dwakeling, you whould be able to buy multiple buildings at once, and I believe that you should be able to change colors or the screen and buttons. It's to grey. Maybe you could make it "cutter".
11. Go back to the top left area. Put the batteries on the camera and get a photo of the wall picture. 12. Go back to the church and show the picture to the priest. 13. Head to the last area. Get the fuel using the rubber tube first and the the can. Use the axe to cut wood in the back. 14. Go back to the house, give Bill the pain killers, repair the fence, use the fuel on the generator, connect the wire and electrify the fence. Place the Wood Sticks, enter the house. Lock the door. 15. Put the cement and water with the sand. Mix it with the axe. Close the windows with the bricks. Give Bill some booze, kill him. Enter the basement using the metal cutter. Close and wait. :) No shots fired
SPOILER!!! Do not read if you want to avoid any cheating. The next part is a walkthrough. 1. Pick up the shovel, the metal cutter, the bullet(left of the house), the wire and the key (in the container). 2. Go to the top left area. 3. Pick up the shopping cart. Use it to get the wire of fence (in the background) 4. Enter the shop. Pick up the camera and the alcohol. Kill the zombie with the shovel. 5. Give Jeremy his glasses. 6. Go to the bottom right area. 7. Pick up the cement and the brick with your cart. Pick the axe. 8. Go to the top right area. 9. Pick up the bullet, the fuel canister. 10. Enter the gas station and get the pills, the batteries and break the door with the axe. Get the rubber tube and the bullet.
Ok, nice update. I had been waiting for a long time to prestige again and now suddenly i have 28K exotic particles, and increased my production from 18T to 678T... It will definetly make the game much faster. I wish i could rate it 5/5 again... :P
Hey, I have a suggestion which I hope you like. For the High Scores leaderboard, how about adding a "Power Produced" category? It can simply get information from your Statistics. Another idea I have is a "Power per tick" category, which could show what were/are the records of most power produced in a tick. I hope you like my idea, if you do, + so the Dev sees it. :)
Epic bug exploit-
While on Battle Arena, hold Z, change to another tab of your browser, come back to Anti-Idle: The Game's tab. It will hit at normal speed, it will attract the loot automatically :D Remember to put Anti-Idle ON because although it does recognize Z, it doesn't recognize you are moving ur mouse over the screen or sth.
BTW, I love the game, it's really a good concept. But that bug or whatever it was that made me lose over 100T of equipment and leave me with 1T, that sucks. Yet 5/5
so... I had a good system. I produced a lot (about 20 millions per second), and my vent system was great. As I wanted it to be even better, I decided to go to the upgrades tab, and there I saw I could improve my heat exchangers. That's what I did. As I went back, vents started exploding because of overheating, when they didn't for a while before the upgrade. The started exploding really fast and after spending over 6T on replacing them, i waited some seconds and they all exploded... Why if I "upgrade" sth, it got worst?
How about giving more boost as better the stunt is? For example, instead of giving 2 times the Front flip boost, get a front flip + double front flip boost, or simply a double front flip boost which is bigger than the normal one.
Please, explain me why on earth, all the opponents you have to face in arena are higher level than you? Shouldn't it give you opponents around you? Like maybe, 80% probability of someone not more than 3 lvls away from you, and the distance reduces the probability. Really, why do I get battles against people with 4 NM? Please do sth about it.
Of course your opponents will get tougher as you climb the rankings. If they were always around your level, then what would be the point in levelling up your disciples?
All in all, the game is great. But I have to agree with what other people say, the Hope runs out quickly as you level up. I have an idea which could solve this, how about making both Hell Forge and Normal have a unique Hope system? That way, when you run out of hope, you can go to Hell forge. This can obviously bring to player playing 24/7, so maybe you could make Hell forge's hope recharge slower, or its maximum be lower. Thank you for your time reading this, I hope I get answered.
Thanks for taking the time to write in. I have to say though, I'm not sure that the producer will go for such a thing, but hey, it's always worth asking right?
Of course your opponents will get tougher as you climb the rankings. If they were always around your level, then what would be the point in levelling up your disciples?