So I wasn't the only one who hoped the kid would stop talking? I thought he was going to make some sort of dramatic reveal, but a lot of the dialogue felt sterilized. Trying to be so universal that it said nothing. Sometimes, silence is just fine. Game is otherwise very good, even if the mechanic is very simplistic.
Seriously terrible aim, and the game tends to stutter, making it ore annoying to try to aim. Ball shooter should also not shoot colors that are not on the field.
@GurnBlanston, what game are they copying, so I can play that instead?
Awesome game guys! I noticed you said you were planning on adding stuff. Would it be possible to change your avatar? Like, being able to customize the appearance/gender/skin color of the avatar. That would be pretty cool. Keep up the great work!
Based on what I've seen in the comments, I've seen no sigh of this 'hint'. There is literally nothing but the same screens over and over again. How many goats do I have to sacrifice in order to get any guidance whatsoever? Not even strange markings on the ground or a strategically placed squirrel to tell me that the screen I'm on now is not the same one I left? It's seriously boring and confusing, and I see more people leaving before they even see the red blob thing.
What is going on here? And I'm not looking for some coy response, because I seriously have no idea what your intention was for this. If you tell me, maybe it'd be possible to work backward and see what the disconnect is. For now, it's 2/5 (because the graphics are a bit neat and the idea has the potential to be something).
In the recent version there is a hint, the issue is not my end but Kong. tech. I'm seeking tech support to resolve this matter please wait until further notice.
Edit: It should be good to go now.
Nice enough game, with plenty of potential, but you need to start the auto-click bonuses sooner. The point of an idler is to let it it for a while on its own, rather than breaking you mouse. That, and it's really boring to just sit there clicking on a spinning block.
It would be really funny if there was some sort of quick explosion animation after killing the last 'boss' or completing all of the achievements, just something for a bit of closure to the game. This is my favorite idler, one of the best that I have come across. It's lots of fun and plenty challenging. Looking forward to Learn to Fly 3!
Cute concept, nice to have the intro art, and it would be nice if you continued that at the Victory screen at the end. Most of the levels are not high-res enough to easily distinguish the pixels from each other. I would really appreciate it if the sound off actually turned off ALL the sound, rather than killing the background music and keeping that annoying bing going. Sound off should mean sound OFF. Other than that, awesome.
Ca you please stop that stupid android app ad from flashing, please? It's just sitting in the corner, drawing attention to itself the entire time I'm trying to play and I would rather leave the game than add it to my non-existent smart phone. So please make that ad less annoying.
Wow! That's a really crazy concept that actually works. When the snake went to black, that really blew my mind. Awesome job, and I hope you keep it up!
Also, the thumbnail is different from the actual game. I want the one you were advertising, not this one. For one, it looked much nicer and more interesting. Re-rating as lower.
It would be really awesome if your first 'easy' level was a training level, so that the player could get used to the mechanics. For one, that first level is too complicated for a first time player. There's no indication of a wrong move or a right more or what happens when the board is complete. Also, a timer right away? No thanks.
The first level is the most important and if people have no idea what to do from the get-go, then they won't stick around. Potential, but needs work.
Sadly, that will be very far into the future.