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dorian0gray's Comments

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Bubble Sorcerer

Play Bubble Sorcerer

Oct. 15, 2015

Rating: 0

Really cute game, and the option to silence it before the game started is worth three stars on its own. Even better, the game is intelligent enough to swap the color of the bubble once you eliminate one from the board. Awesome!

Match Craft

Play Match Craft

Oct. 15, 2015

Rating: 7

Really neat game, but you don't have to remind me that it's available in the Google Play store every couple of levels. It gets rather irritating and pulls me out of the game.

Get Swole

Play Get Swole

Aug. 06, 2015

Rating: -2

It's bloody impossible to get the timing down for this game, so the best I've gotten so far is three lifts. Please, make the first few a bit easier or have some sort of visual indicator of when i need to click, aside from my arms falling off.

Trimps Preview

Play Trimps Preview

Jul. 07, 2015

Rating: 2

(and now the rest...) Traps also become obsolete as soon as the Trimps start breeding. Is there an intention to have them for something else? I would love more stuff to use my Science on. Right now, I have so much, it's not funny. I'm looking forward to whatever story you add, because there could be a lot done with the fact that these trimps are dying forus in droves, fighting things that they've presumably been living with before we came along. Is there going to be a rebellion? Is there some sort of terrifying baddy waiting for us in one of these dungeons? There's a lot you could do and I would love to see it. I'm looking forward to what you come out with in future updates. I'll certainly be keeping tabs on this.

Trimps Preview

Play Trimps Preview

Jul. 07, 2015

Rating: 1

First of all, really great game! There's a lot of concepts that stand out, like having the Trimps do all of the hard work and focusing on upgrading maximum storage in addition to production. Having side maps for when the main world gets too tough is a really great way to keeping going without beating your head on the same monster. A few suggestions: definitely need a faster way to break maps and store fragments for later rather than using them right away. Also marking which ones have upgrades to find would be super useful. I hate getting into a 70+ tile dungeon with nothing at the end and having to sit through the whole thing. It's also rather annoying have dungeons from level 10 still hanging around at level 25-27. There really need to be a food dump or whatever, because I earn way more food than I'll ever use. The most I can do for it right now is to raise my cap. (continued...)

Idle Space Miner

Play Idle Space Miner

May. 16, 2015

Rating: 10

I do love the basics of this game. The best feature is that the upgrade boxes show a progress bar as you approach enough money to purchase them. That's something I haven't seen in other idle games. Maybe, for your next game, you keep that as a feature and work towards developing some sort of story that will keep people occupied. As a test of concepts, this is really well put together.

Idle Mine (World)

Play Idle Mine (World)

May. 03, 2015

Rating: 0

How does this game even work? Can you sell things in the shop? What is the point of collecting materials? The only thing you have going for you is we're not mining poop right off.

Idle Universe

Play Idle Universe

May. 03, 2015

Rating: 0

I'm sure it's been commented earlier, but the conquer section is impossible to do. For one, when you enter the Universe Overview and try to compare your stats to that of another planet, it lists all of you points as 0, meaning you have no anything. When I lose to a planet, it still marks it as conquered. If I leave the game at any point, it empties out all of my war stuff. No hangers, mother-ships, soldiers or anything else, as if I'd never bought it. Also, why let us buy the research for sections that are nonoperational? There's a lot of potential, but there is also a LOT of room for improvement.

Idle Universe

Play Idle Universe

May. 02, 2015

Rating: 3

For the space trips, unless the rewards scale, then the cost shouldn't scale. It's essentially a gamble every time, so making the cost go up just makes it less worthwhile every time.

Developer response from element188

Mhm I think you are right.

GrindCraft

Play GrindCraft

Mar. 20, 2015

Rating: 2

Or how about a "units times X" button? Either way, it would make life a lot easier.

GrindCraft

Play GrindCraft

Mar. 20, 2015

Rating: 2

For the love of every thing holy, please let us set up some sort of auto-crafters. I have over 4000 dirt, 3000+ wood,7000+ stone. I don't think I have enough life left in my hands to get through all that to make the higher-level villagers. You could even let us toggle how much they're making. Also, is there an advantage to buying multiples of certain villagers? Some are obviously used in crafting, but others are not so obvious. Love the game and looking forward to the next update!

Developer response from jetspice

yeah, i might put a cap on the number of things you can get. It will use as many auto-grinders as you can make (like miner and farmer), but it only needs/uses one carpenter. good idea.

Big Dig:Treasure Clickers

Play Big Dig:Treasure Clickers

Mar. 18, 2015

Rating: 5

15-20 clicks, just to get a boot. And I've got at least five of those a level? That's not really fun, just super tedious. I'd rather see those high numbers and think that it'll actually be something big. Most of the last 100 level of digging has been: *20 clicks* Blast, a boot. *15 clicks* Another boot... Seriously, when clicking on the X's is more profitable, there's a problem. And even that bit is hidden. There's no mention that you get pocket change for those. :(

Awesome Tanks

Play Awesome Tanks

Mar. 09, 2015

Rating: 194

I love the game, but I hate the fact that every time I die, it's a 50/50 shot that I'm still clicking madly and accidentally hit the Big Dino logo. Could you give a second long pause before the death screen officially shows up or something, because otherwise you're getting 50 frustrated clickthroughs.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Feb. 07, 2015

Rating: 0

I love the game! Easy upgrade system, cute graphics and fun gameplay. one thing, could you add an option to downgrade the graphics quality? My game is a bit jumpy and laggy. Thanks a bunch!

Developer response from YAYitsAndrew

If it's regularly jumping every few seconds it might be lag due to the auto-save feature. Right click the game, go to Settings, Local Storage, and give kongregate unlimited storage space. The game's save is only a few kB but removing the size cap makes the auto-save much quicker

Gummy Drop

Play Gummy Drop

Feb. 07, 2015

Rating: 1

You get to play one guided level, then it tries to get you to install.

Idle Pie Maker

Play Idle Pie Maker

Dec. 26, 2014

Rating: 2

Decent enough for a first try. I'm assuming you had to publish it to see how it'd work on unity's servers. FYI, maybe build the concept more before worrying about testing it like this, especially with how critical the community can be. Though it's the best three buttons I've seen today.

RocketDesingner

Play RocketDesingner

Nov. 18, 2014

Rating: 0

Cute visuals, zero gameplay

TP3

Play TP3

Oct. 07, 2014

Rating: 1

What is this? How do you play it? Would really help if there was some sort of direction or description or anything other than crappy 3d BS.

IdleCraft

Play IdleCraft

Sep. 29, 2014

Rating: 4

Since the link for http://bit.ly/1tkyxqT is dead, can anyone tell me what's going on for this game?

World Eater Idle

Play World Eater Idle

Sep. 24, 2014

Rating: 0

Is it possible to freeze the pane or something for scrolling in the achievements? Whenever I try to, the whole page scrolls and very little scrolls in the game. Otherwise fine game so far. Just wish I could check out all of my achievements. :) Nice to have a concept that's a bit different.

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