How does the monster capture % work? Do they have to be lower level than you or what? Even common enemies have 0% with the black box in Hell's Gate but even epic baby gods had 4% in the kobold map.
Ah, my mistake. The new UI is hard to understand. I guess I can now choose to assign up to as many as shown, and that is what makes it active. 0/10 means I have 0 active, not 0 of capacity of 10.
I may update the tooltip on those buildings to make it clearer that there's no cost to activate them, and that the cost is only to upgrade the capacity.
As a youthful mario player, the tightness of the jumps in this game makes it really hard to play in comparison. I died 3 times on level 1 expecting my jumps to go just a little further lol
I like the idea of this game. I do find it difficult that the water runs out so fast. Challenge is good, but I feel less like I'm learning by having to hit "again" all the time. It speeds up very quickly. I'd like to see a sequel.
Almost every item in all of my chests disappeared one day in fall. I bought a titanium hoe from the shop, went to get my old one out to sell, went to put the new one away and everything was gone.
Excellent game with a perfect soundtrack. It has a level of challenge that makes you wonder how you're still alive but also surprises you with what skill you weren't aware you had. Can't wait for the next one.
I may update the tooltip on those buildings to make it clearer that there's no cost to activate them, and that the cost is only to upgrade the capacity.