1) Show the chance for territorial expansion on the tooltip for the treasure and/or labyrinth.
2) 2 bugs related to Merc – a) when I get into the menu to get an upgrade, some of the things I bought in a previous session will be checked b) when I leave the menu, some upgrades are greyed out and others look buyable when they aren’t – fixes itself after a few seconds
3) Some sort of upgrade (maybe a secret upgrade) that makes some % of time spent as Drow count as time offline
I wish that excavation had an upgrade icon that took us to the excavation screen instead of it being a corner menu - I liked having an easily visible reminder telling me whether or not I could afford one.
There should be a late game upgrade that grants log(gems)/100 m/s. (so 1M would add .06, 1B would add .09, 1T would add .12 ...)
Definitely not OP, and would be a nice boost
There should be a module for Invisible Ally XP. Maybe 1% chance to give 1xp to a random IA you own for tier 1. Definitely not an efficient way to level invisible allies, but it would be a cool addition.
There should be a Monkey Knowledge category for road items. Also, if any of the agents from the earlier game could be added, that would be wonderful.
Finally, more special items would really keep this interesting.
There should be a Monkey Knowledge category for pineapples and road spikes, and maybe one that unlocks the various bonus towers from previous games for bloonstone purchase.
Hey, in Fancy Pants Adventure World 3 (btw, when is that comming out?), could you maybe have some gameplay involving the menu? like a "drink me" potion that teleports you back to the menu, but when you go to level select, there is a new level there? and maybe some more bonus menu doors, that do awesome stuff, (sorta like the shift 3 menu stuff, but with platforming (and more fancy!)), let me know if you agree. Leave me a whisper response.