I mean, its definitely p2w, buts there's not actually that much pvp, so if you're fine with just destroying AI it doesn't matter what level you are.
Still, destroying AI gets boring after a while, but I don't think it makes too much of a difference if you've got the really good items or not.
If you want a good ship, look in the hourly auction. You can pick up a top of the line ship for only 10k if you are on at night, and sometimes even in the day. Other stuff is more likely to be bid on, but if you are patient and check back each hour you will be rewarded
If you want to do a single race mission, could you do one with dwarves where you can hold the area you start with ranged artillery, but have to use griffins to go out and protect other areas or you will be overrun? That seems like it would be an improvement on the current free dwarf map, where once you get some artillery in the central fortresses it is hard to lose. Unless you screw up and let the zombie griffins by when you fast forward too much
If you don't keep adding free stuff to keep more people coming, this game is going to lose popularity and drop down off the top lists, and then no one will see it anymore. You need to keep it fun for the people who don't pay, because they are the majority and decide if games make the front page or not.
What is the score based on? I have played moltenforge and not lost any cities below the foxes range, and taken very very few casualties (eg, outnumbering the boss by more than 2:1 and killing everyone else from range, except for maybe 3-4 griffins that got killed. Also, I didn't recruit more than 5 dwarves in case the system counted that against you. Still I am not on the leaderboard. What am I missing? Are people managing to kill the boss and save the northern cities, or am I doing something wrong?
Could you give extra coins for beating levels on higher difficulties? eg; nightmare gets you three, hard gets you two, and normal gets you one. I think that would be better and reward you for beating harder levels.
I had never got more than people 100 infected and had no deaths, and the president of Cuba shut down all trade before I could get one infected person off the island. What happened?
I would like it if ships positioned in defense or told to go somewhere would be more likely to engage nearby hostiles than either fly past them or be flown past by them. Also, if you destroy the enemy command center you should automatically win, instead of having to destroy all the remaining stuctures
Can you make it so when you are in the war, you will not attack the enemy's capitol and the enemy won't attack your capitol unless either the enemy or your team controls all the planets, so that I can make the war last longer? It is the most interesting part of the game, and it gets annoying when I have no choice but to end it.
could you take out the friction, or at least lower it, so that it feels more like driving a spaceship than driving a car? Like make it so if I am flying one way at 100 mph and turn around, I continue going the same way and end up flying backwards, at least until I accelerate.
If you add multiplayer/story this game will be great. I realize that will be hard but for a recent update could you consider making all the AI on a team, instead of in a FFA?
Why is it that if I have 105 strength and the enemy AI has 100, the AI will still win? I mean, what is the point of the rating system if it isn't correct?
New missions coming soon! We just trying to get out of Early Access on steam first!