I wonder if I would be able to either cancel a project or cancel an action.. Too many times I've tried to train an employee to the wrong type of specification that I wanted him/her to study..
Why would the spells only be aggressive and similar in damage? Wouldn't a "Heal" spell be useful too? Maybe with really high cooldown maybe..
Also, I personally find a Z X A S key configuration would be more responsive. In a fast paced game such as this one, I can't just look at the button I need to press.
I think a save before battle would be better than a save after.
The game is nice. Gets repetitive after a while.
With dual weapons you can jump back by using the X attack when you are almost past the opponent you are attacking. This will allow you to restart the Z frenzy and help you to kill the opponent without taking much if not any damage.
I should be able to ask for substitution during the match so I could conserve energy if I'm winning 3-0; plus, where are injuries? Shouldn't be there any injuries to players too?
That is actually a pretty good idea...