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dpivonka's Comments

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Rocket Science

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Nov. 11, 2008

Rating: 0

The music is a royalty free midi version, so I have my bases covered. Thanks for pointing that out though.

Rocket Science

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Nov. 04, 2008

Rating: 0

Thanks to everyone for helping to support my game. I was wondering if there would be any interest in some sort of sequel? Are there any other features people would like to see added or changed? I'm trying to decide what I should work on next.

Rocket Science

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Nov. 01, 2008

Rating: 0

Thanks for all the feedback everyone. I realize the game is a bit challenging, but there is strategy to it. The best way to play is to start with the first second, then edit the next second, and so on. Also, if you maximize the amount of time the path crosses moving targets, you'll have a much better chance of hitting them.

Rocket Science

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Nov. 01, 2008

Rating: 0

Thanks for the feedback, wise dude. The simulation shows the time, and so the intention with moving targets was that you could count out the seconds to hit them. I guess this can be pretty difficult though

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