Forced Class change is nice but you do realize that a forced reset for prestige would fix this easily considering most players just go back to the class it was. Especially in the Bards case.
There is a bit of lag issue on heavy influx (insane most noted) it's a big issue if your rolling away from the main group to kite and land right in the middle of the spawn.
Did the game freeze before loading the galaxy? If so, then it's probably an infinite loop for systems to try fitting themselves without colliding in a fixed area. If not, then it's another error (probably related to the new galaxy variables added a few days ago). If it's the latter, providing me the .sav file of your game would help a lot.
Bug report:
If you close battle screen too quickly it leaves graphical artifacts.
Programmer302:
You need to create a destroy objects line of code upon leaving the operation. Leaving anything you don't need creates artifacts and is bad data management. Furthermore in graphical sims it may create unexpected consequences like:
NOT BEING ABLE TO CLICK ANYTHING ON THE SCREEN WHILE ARTIFACTS ARE ON SCREEN!
Back when battles were coded (February I assume) I was still biting my nails on Actionscript 3 from difficulty (I switched from AS2 to AS3 at late December 2013), so yeah, bad data management. It would be a pain to recode the entire battle system from scratch because it wouldn't really be worth the effort imo.
Tweek Idea:
Changing Direct Max to Current Level of Upgrade
(with an indicator of ie. 10/10/3 in the build menu)
Reason Why: At a certain point building anything is kinda pointless after ya hit fully maxed ships x 100.
Also question.. havn't had the opportunity to test. Does including more Crystals in combiner give better results? Last time I checked loading a million ores seems to better use of resources.
Highly Addictive!
Notes:
1- Needs a Tech Or Unlockable with XP to Hit every galaxy from the inside out... Hunting for planets with zooming is Pain in the ass!
2 - Needs an upgrade all or click and drag to select a group of buildings so they can all be upgraded at one click (especially necessary for bigger planets)
3- A GOTO FLEET button in the Shipyard. (Having to keep setting waypoints as I'm crushing galaxys is annoying)
Collect coins, buy upgrades (fuel, engine, wheels… etc) for cars to complete levels!