To all players:
A few notes.
1. If you play rockstar mode, you need to hit the enter or Strum key every time. So, I suggest basic, it's easier.
2. You can get all of the scores on easy, you just need a streak of close to 200 and less than about 20 misses, or 5 spread out misses.
3. You don't need a save button, the quick play menu lets you play them all anytime.
The hit chance is best explained as so:
D100(Y) vs. X
X is the hit chance of your attack.
Y is the number you get.
If X > Y, you hit.
The percentage is likelihood, not a guarantee. You CAN still fail 3 times in a row with 99% hit chance. It's just unlikely.
RedeemedWahrior is almost right about XdY systems. Look at them this way. X is the number of dice you have with Y sides. If X is 2 and Y is 6, you can do between 2 and 12 damage. Get it? It's dice. Always. 3d4 would be 3-12 damage, etc. Minimum is X, maximum is X * Y.
Honestly, the remix pop the weasel for the main menu was so awesome, I spent the first 5 minutes listening to it and gave it a 5. Without even playing the game. It's that epic.
This game could really use a link between player levels and the main game. Don't make people refresh constantly. And, to load a Kong level you must FIRST go into player levels.