i feel that the "chance to _________ " (such as freeze, bleed, stun, etc) is way too low considering the power of said attacks. if you'd raise the percentage it would help.
i was also unaware that in the later stages of the game, your ai teammates were literally so retarded the score on your own goal because they throw the ball backwards. interesting.
obviously the control scheme is faulty and your ai is obviously clearly outmatched and uneven, even in the best of games, the spped and strength of the players often don't match up to well. even so it is addicting and i will give it a 2/5 for entertainment value.
good game but i gotta say, whoever made the walkthrough of the game wasn't too bright. half the time you can't get the right timing, and the oher half the ai switches tactics on you.
would've been a lot better if it had actually explained the characteristics of each units. 2/5, mostly because once you start losing, it's impossible to get enough money and stuff to get out of your streak.
this game was ruined for me the minute my campaign that was about 93% complete was deleted for no apparent reason. i'm sorry, no game is so good that it can keep me after that.
very, very well done. it is well made with slightly challenging levels, but not so hard you want to tear your hair out. and there's always the hint box
it's also really stupid how rediculously overpowered the enmy is. i mean unless you can get 3 goldmines, 3 fighters and a crystal or iron mine then you're basically screwed.
just saying that the game was too buggy for you to even think about sending out a beta for it. you should've waited, tested, worked, and fixed it before then sending it out as a beta. and having people pay for things too? that's what pushed it over the edge for me. fix it and then we'll see if it gets any better.
i must be the unluckiest bastard ever. within the first week my happines went down to 30 and i lost 5 people. and it was all due to sickness and "accidents"