Why does happiness go up when you have to pay more expenses compared to what you earn? Wouldn't one be happier by getting more money than they have to pay, instead of getting closer to debt?
Good game with potential, but it is extremely glitchy. For one, if you die three times, the game leaves the screen where it is without respawning the character and you ultimately have to refresh the window and start over. Also, when you beat the game and go to any stage, it cuts back to the level select screen about 30 seconds through the stage. Also, the game is a bit short and could be elongated, and it can take forever to level the elements up, but it has potential. 4/5
Holy crap. I lmao'd at this event that just happened to me. I finally got two biters to completely combine into a Horror (a new gloople I wanted to see) and then I started to run from it when it attacked by launching four mini versions of itself. Right at that moment, an Oozle came by and swallowed me and then got pwned by the Horror, so I was completely obliterated. XD
It is notable that whatever you upgrade inside of a battle (unit attack power, for instance) will remain with you throughout the rest of the game, and STACK.
Also, upgrading buildings could start out slightly weak, then get much better as it upgrades more due to the usually hefty amount of materials required (e.x. level 1 of a lumber building could increase production of a material by 300, but then level 2 increases by 700, level 3 by 1200, level 4 by 1800, level 5 by 2500, etc.)
A good game with much potential. Good beta, plays well, although some things could be improved. Enemy is too strong in the beginning, then too weak later on. The enemy does not seem to try capturing other areas besides your city. There should be a save game feature, and possibly a speed option where you can make progress go faster. Otherwise, it has a lot of potential. I understand it is a beta. 4/5
4/5 Decent game, but it is very glitchy and restrictive. You get killed easily and you cannot have as many troops in your army as the original (only like 18 troops maximum, which makes things rough). I was also in a battle and all of my army troops died, so when I was trying to kill all of the enemies at range, when my character was running, he flew off of the screen diagonally right-upwards and he could still be attacked, but could not attack. It was funny. XD
Game that has potential. 3/5. ||| the one thing that gets me is that every time, the catapult has fixed positions when you launch it. Make the launches vary more on click.
Overall Problems:
1. No save/edit level feature
2. Towers should have special features (i.e. slowing, stunning, splash effect, etc.)
3. You leave the game page, come back later and you have to go through the tutorial again to play.
That's my attempt to model 'marginal propensity to consume'. IME, most people don't like living far below their means.