No originality at all! Everything about this game is ripped off. Graphics from Tyrian, ship movement and upgrades from Pixelvader and enemy patterns from Frantic. 1/5
Too complicated! I'm not talking about the game, I'm talking about the instructions to play the game. Not going to waste 3 hours just figuring out how to look through the game concepts tolearn what the different thoughts and celles even do. 1/5 for horrible learnability
Too short, too easy and the controls need a bit of work (especially the jumping). Do some more work on it and you may have a worthwhile game. But as is, it was not ready for public release.
Don't use the "Skip" button in the dialogues with the characters or you won't get the 'Social Networking' badge. Just played through again without using it, and the badge and in-game 'Treasure' both registered. Hope that helps until they fix that bug. Great game, by the way!
A combo of Cell/Nano Wars and GemCraft? Works for me!! One thing you need to change though, is adding the current troop stats to the Stats screen (or adding a new screen) to show their Attack Defence etc, and to show your current starting and max crystal energy. And maybe adding what the initial or current damage is on spells would be good (maybe in the Skills menu).
I like that your paddle position affects the angle the ball bounces, some of these games don't do that well. There are two bad things about this game, though. One, the missed ball not going off the screen and needing to restart it is just bad design (the multiple bounces under the paddle taking more than one life for a single miss of the ball is unfair). And two, the ball should start in an upward motion, especially since you can't move the paddle until after you click to start.
Okay game. But definately need better instructions and in-game help. Like, what do each of the potions do? What affect do the character stats have on gameplay?
Slow as hell, AND you have to pay to buy gems?!? Seriously?!? Why would anyone be stupid enough to pay money to get items in this crappy, slow game? I've changed my vote down to 1/5.
The slow loading for each attack in combat, or moving around, or anything else you can do in this game makes it really annoying. Especially when it can't reach the server and you waited for nothing to happen and have to try again. 2/5
That wasn't very constructive. Let's try again. --- First, the game play is very lacking. May as well get rid of the armies clashing since its pointless and you can't do anything. Second, why bother with money and 'buying' upgrades. You may as well make it an automatic upgrade (level up) for beating a country since you always gain the required amount to buy the next one. And lastly, it is too easy to kill all the men after the clash. Maybe you can make them move, or have the swordsmen actually fight back and be able to damage you or something.
10,000 civs (10% armed), 8 police (60% accuracy) and 20 zombies --- 22 minutes = total zombification (8,200) or death (1,800) except for one lone cop. This guy is the mac-daddy of zombie killing. Started in the thick of the outbreak and has been killing zombies non-stop! 41 minutes = supercop finally infected. He took out almost 300 more zombies as a lone survivor.
First of all, demo equals 1/5. Second, all of your games are rip-off games of ones that I've already played here on Kong. Do you have any origanal ideas at all?
Interesting remake of the old Rampart game. The fact that the board doesn't fit on the screen, and that you have to select which cannons to fire makes the game more difficult than the original. 3/5