I wrote my previous post before getting to the gear platforming, but wow. The thing I mentioned about activating the fall animation when running up or down slopes made that incredibly difficult. There also appears to be a glitch where there's a very good chance the character will run by itself, without input, after recovering from a fall on one of the gears, or even just after jumping onto the slope of one. This made the jump onto that single small gear impossible. Any other game with clean platforming this might take me a couple tries, but I've died at lead 40 times trying to get past here and none of them feel like my fault; I can't express to you how annoying it is to clearly make the jump onto the small gear and just have her fly into the air and run right off without any input on my end, forcing me to kill myself and start over. This is game breaking.
Thanks for your feed back, fair points all. I'm looking into the slopes problem right now and yeah I agree the title screen is not the best representation of the game, I’ll replace it with my favorite screen shot. The auto-run is a lag issue, one that didn’t show up in any of the beta tests, it took the better part of today to diagnose it. It’s especially hard to fix a glitch caused by something outside of the game, but I’ll do my best. Final the gears level has been retooled more times than any other aspect of the game, but it clearly needs more work, I’ll get on it.
Thanks again I hope you will give it another chance after the patch.
I like the art and style (though the title screen doesn't show this at all and almost made me avoid this game). I love the gameplay and narrative (especially the guard complaining about the boiler and having the conversation fade as you move), but the animation can take me out of it at some points (the climbing animation isn't smooth and can't be cancelled) and some specific combination of mechanics can be annoying (running up stairs and stopping abruptly makes the character fly up and trip when they land, one time when I turned around while running up stairs I fell to my death... running down stairs also often results in stumbling as if from a fall). There are some glitchy bits, like the guard dog's animation stuck in the sitting position while running, making him sit-slide backwards when he turned around, but playing this game was a better experience than the top-rated knockoff games on the front page - it was fun. Well done.
I liked everything but the potion recipe: something that grows in earth but is not a plant, to me, could means the mushroom, the root, or both. They are the only two ingredients it doesn't specify and having to replay the game three more times with the same ending to finally get the potion right really ruined the immersion and intensity I had at the start.
Most games give a leeway for jumps when running off platforms, but this one seems to have a short range. Being used to pixel perfect platformers, myself, I found it very annoying that even though I was on the platform, if I was running too close to the edge it wouldn't let me jump. Even a pixel on the platform should be jumpable.
Maybe it's just me but this game is incredibly confusing: for the level to get the acid turret, why do I keep dying? it says black hole, but is it a time limit? am I doing something wrong? I've tried overloading them with bombers and carriers but they always match me. PLEASE give some sort of explanation of how to play. also, why does everything but the fighter bay have shortcuts?
It's so frustrating expecting your snake to follow you when you move, but having the tail stay exactly where it is, getting hit and instantly losing the game because even a single hit reduces the time too much for it to be possible to collect enough. Way too much in this game feels counterintuitive and unfair.
There was a glitch in chamber 11; when I had to drop a turret into the green goo it just landed at the bottom and didn't die. This would ruin a no-death run as I had to teleport it out, thus instantly killing me in the goo before dropping it in again to kill it.
Alright, I quit. No mute or sound options, awkward hit detection, glitchy graphics (jumping when enemies are on a plane above you makes them clip), enemy pathing that freezes enemies if you bring them too far, then losing progress because I wasn't told that eating a broccoli INSTANTLY KILLS YOU. As it is candy harms you. This game doesn't seem polished in the slightest with regard to gameplay and mechanics, no matter how much effort they put into unskippable jokes and dialogue.
So I wanted to play this while watching something but not only is there no mute button, the volume's way louder than it should be. After waiting until I had time to play I immediately got stuck on the ground floor where the person says you need a quest: the double doors wouldn't open and I couldn't go back upstairs.
So far it seems pretty unpolished.
the chapter 5 boss is impossible in my game: I'm level 10/11 and he's 8, but when he gets an attack he seems to be able to combo it as long as he wants until I die. I've tried five times and he's infinite combo'd me to death every time
Why couldn't I see that giant pool of water that my 110% shot went into, BEFORE I shot it? There's no point in showing me anything that's on the screen when I shoot, as my shots always go past them so I can get a better time.
It would be nice if double clicking the member icon would bring you to their inventory; it's only a little time save, but after doing it so often I feel there should definitely be some faster way to get the individual equipment managements.
I'm on firefox and it works fine, and aside from a glitch I got that had me stuck between two islands and a slight lack of variety (reasonable for a ludum dare) this was a great game, keep it up
Thanks for your feed back, fair points all. I'm looking into the slopes problem right now and yeah I agree the title screen is not the best representation of the game, I’ll replace it with my favorite screen shot. The auto-run is a lag issue, one that didn’t show up in any of the beta tests, it took the better part of today to diagnose it. It’s especially hard to fix a glitch caused by something outside of the game, but I’ll do my best. Final the gears level has been retooled more times than any other aspect of the game, but it clearly needs more work, I’ll get on it. Thanks again I hope you will give it another chance after the patch.