@1bookboy - Sounds good, glad to find it's not a bug, kind of ruins that merc build though, going to have to try something different to bridge that gem gap I guess
I've run into a problem where the angelic bloodline falls off when offline even though auto-casting and mana rate shows that I should consistently have an active spell at all times. I'm not sure if this is just on my end but I doubt I'm the only one experiencing this problem.
just throwing this out there, I broke the game on one prestige with "Far too many" pigs. Once you start triggering x3 building achievements, production just gets out of hand
This combines idle and active play far too well! I am amazed at the level of integration that really goes into this game. I would however like to see a way to earn production points besides conquering more towns, there are a couple of points where you can either pour all of your points into the highest tier production, or trade up in the marketplace for forever until you reach the desired amount. That being said, this is a good game that I highly recommend, I look forward to future updates, maybe even a prestige system in the future?
Thank you Holyday Studios for another great idle game! I played Holyday city for a good while and this is just what I needed to pick up from some others I have been playing. You guys do a great job, I expect good things in the future, also the Christmas event is great, I love when events such as this appear in a game that don't require real world funds to utilize, well done!
This is the same common problem but where I stand, I am literally just grinding skills until a quest arrives in which I can obtain gloves so that I can complete my last available quest. That being said I've also noticed a glitch in the graphics once you reach a certain level of gold, or at least I assume this to be the cause, where the skill bars seem to shorten and certain active objects overlap. The gold obtained object is also hiding under the hp bar at this point so at so many million gp I can't read it any longer, nor can I upgrade the purse even though it is highlighted that I could if I wanted to. All in all this is a delight as an idle game and for such early development into the game these are really only minor complaints, good job!
I'm a big fan of this idle, it's managed to hold my attention with plenty of achievements for challenge and regular updates. The faction system is unique and adds serious replay value, however it would be nice to see a series of neutral factions to entice players to value neutral buildings a little more. The faction coin feature is a beautiful way to add a second currency to the game without making it pay to win. My favorite part about this game is the fact that you do not need to pay into it to go anywhere, in fact it doesn't even offer that as an option. So many good idles have been ruined by the idea of paying money to get past the midway points of the game. In short, the exponential gain in this game combined with the faction system have truly created an idle type game that can hold a player's interest as well as create a fair and balanced system for play. There is nothing standing in the player's way to reach end game besides time, this is truly an idle game worth playing.
I love this game, I think the third raid is a little low on difficulty though considering the second. It would be nice to have a way to dispose of unwanted/unneeded items, selling or trashing would both be great additions. I also look forward to seeing new farming maps that provide a little more experience per kill, it goes from one to two at the third map and never increases after that, not even in the raids where the mobs are significantly stronger. It would also be nice to see some new classes or prestige classes as at a certain point the game becomes a wait for them to survive the raid and go farm again situation. You definitely have something new here, the concept is different from any idle game I've ever played and I look forward to its evolution in the future.
You should add an option to only let your raiders farm as a group to prevent them from going back to the farm one at a time, and maybe a little customization of what types of raiders you can have, say all archers or differently balanced in some way or another. Damage should raise a little bit faster as well, a full party of level tens should be able to handle a dungeon you can enter after the third farming area without the need for items
I just lost 6 duodecillion angels over a unity crash, is there any way to recover that? I've been playing for quite a while now and to have to spend the time to regain all of that would be terrible
Click damage needs re-balancing, it should feel like there's an actual benefit to active play over letting the game sit and walking away, especially with the added progression mode in the latest update. I would recommend adding an additional hero or two who solely affect click damage or re-balancing Cid so that at levels above 200 he increases the damage by an appropriate amount for that assumed point in the game.
I literally cannot stop playing this game, the updates are consistent, the staff is responsive, and with the ever increasing number of achievements to earn it really is one of the best and fastest growing games on Kongregate. I can't wait until the next update which I'm sure will probably take everything up to 2,000 or something ridiculous like that.
P.S. You should totally take them up to 2,000 it would just continue the span of must upgrade to finish perfect completion that much further, besides when the last achievement is called end of phase 1, it makes you wonder what phase 2 will look like.
Rebalancing soon. Thanks!