It's a nice game with a terribly long 10 minutes intro(tutorial) for retards and this awful 5 seconds click delay is killing me. People here are no idiots, we know we have to click/buy stuff to make more money, no need of such slow start.
Simple game with simple prestige system.
You have to buy 1 Scout for $4 to start collecting money and that's the only annoying thing.
3 or 4 stages with progressively more and more upgrades to be purchased.
Income caps at $10^99.
At a certain point the most expensive ships become the cheapest except for Scouts.
For every 100 ships the "Level"of the current ship type increases and production multiplies by x2 up to Level 32.
Has an end.
Pointless. Missing any tool tips of what upgrades gives. Spell DEUCE isn't really a spell. Income of buildings is totally random.. and broken. There is no prestige system on reset (flush), game is just restarted. 2/5
I have no idea why there is hp upgrades or life steal or anything related to this. Enemies on wave 50+ do in 1e103 times more damage than the tower's hp. Even with quadruple multiplicative damage reduction the tower is instantly killed, not to say that you need to be playing wave 2000 to actually have the money to upgrade hp and at that same time enemies will be still doing 1e103 times more damage. I upgrade damage all the time and the tower stays with base hp...
Too repetitive. Unlike other idle games here are no strategies, no build diversity. You can't check info on previously bought items. Guild requirements are too easy to be reached, but it takes a lot of time to actually get the money to buy them. And if you have 25000/1000 progress at something it is lost when the upgrade is bought and you start from 0.0%. It would be nice if you can preserve your "hardly" gained bonus. Haven't played old version, but this one have a lot of cons. Only good thing is that you can get "some" free stamps from achievements without spending cash.
RNG strikes again! PC running 24/7, no problem.. then suddenly "Time check fail!" for entire weekend, on Monday is back to normal. Y U DO DIS Divine Games?
Devs, can we have Total Mana Spent (this game and overall) stats, it will be useful for the upgrades "2M/6M Mana Spent"? I can only guess Mana produced = mana spent.
I hope that the new factory/gun-merket updates will give us another week of gameplay cuz right now everything is maxed and I just come to check the game once a day to buy few more builds and that's all. The game is dead for me.
Before the patch with x200 multiplier and maxed upgrades, dmg per shoot was 1.65 quint, after the patch with x1000 multiplier and maxed upgrades (note that upgrades are not 26 instead of 23) I do 7.15 quint per shoot. I somehow expected to have overall increase in dmg not decrease. With old rates I would have 8.25 quint/shoot. The game has been nerfed!
Hey there, some minor bug or maybe not. On Success tab "Show achievements owned" is ON by default and should not be. I must double click it (on it and off it) in order to hide the achievements.