Something I would find interesting for Rebulid 3 is if the characters were a bit more dynamic, as in personality. Just little things, such as, if two characters don't like each other and they go on a mission together, then the mission will turn out less successful, or if some survivors don't like each other and if moral is low, then they will fight each other, and perhaps kill each other. Great game by the way!
i think everybody is not understanding the objects in the game/ what you bring her. think about the objects, while i don't remember all of them they seem like the could some value to people, exampled: teddy bear or childhood happiness, the flower at our grave, the necklace could be a wide assortment of things, ect. on the same note, you bring these objects that have value to her , and this makes her happy and brightening the world which i think represents her world and the colors happiness. and finally in the end you give her happiness by letting her remember why to be happy. also you travel a wide assortment of places that could be a lot further than the game makes it out to be. well there's my LONG story analyses 4/5. the quests could have more depth like enemies in her life or just obstacles in general, ok i'm finally done :)
Usually when i play a game i can't stand the music in the end of the game but this game has a lot of repetitiveness when it comes to the music but i still like at the end of the third:) can't wait for the 4th!
hears a tip: when you have the ability to leave and want to leave, never go back to your training ground again unless its for a mission, right before you do something major you can cash in skill points without wasting a month