Lag seems to be better this version. have nearly everything on auto and the game is not skipping or pausing on game development. Not sure if last time it was the game or my computer. Looks like the game is coming along nicely.
I think you mean my "wait-timer", i had it so that the auto wait a bit 1sec before starting the next one, to give the player the "vision that a new upgrade is finished" but i removed this cause i though it would look like lags :D
This is the 2nd time since the last patch that i have not had the game saving on a normal basis. This time i lost 9 hours of progress last save was 13:05:?? and i had to reboot computer at 21:30:?? game really needs a force save button
Price Text is too big. My Knight displays 2,310,540 for level. I cant afford it but i can afford the 5,167,600 population. I assume there is a missing digit off the screen for level cost and it is really 23 million. Separators would be nice or a slight font size adjustment would help too.
got crit to 100%. Leveled exp up alot. Left afk while i was at work. returned and spent points..... i get neg damage ever other swing and swing 100 times a second everything is lvl 10000
equipment gear achievements are kinda strange. Warrior 4th one is named "Level 2000" but needs lvl 1500. just realized this cause i got 4th warrior and mage but the thief needs lvl 2000 for his 4th
Hi, I will be correcting this along with tweaking the achievement requirements. Just wanted to give a bit of info on why the thief's upgrades were different: His requirement was higher because he starts off having Level 200 equipment when you acquire him (which would have instantly granted the 'get level 200 equipment levels on thief' achievement). Therefore the achievements requirements were "pushed back" by 1 tier for the thief. Sorry about that! I will be changing it so they are all equal next time, maybe thief's first achievement will be 300 instead of 200, and thereafter remains consistent with the warrior's and priest's achievement requirements. Thanks for pointing this out nevertheless! :) Edit: Oops! I found out what you actually meant! I'll change this in the next update! Sorry bout that
sectioned inventories or a way to sort would be nice. I try to horde potions a bit so it would be nice to be able to move them together or have a tabs for the types of items (or a button that sorts them by type)
Game seems to start lagging a bit when i have many turrets and I am fighing a boss. Maybe add an option to hide all projectiles (or all but main cannon)
The long delay and small benefits from killing none boss mobs make it almost pointless to try and get the achievements related to them. Would be nice to have them spawn a little faster or to have upgrades to increase their rewards (or both rewards and stats to make them less 1 shootable)
Seems to be a glitch with the mage mana regen. The other 2 get the stated increase to mana regen from the upgrade but my mage is gettign about 1/20th of the effect stated.
I think you mean my "wait-timer", i had it so that the auto wait a bit 1sec before starting the next one, to give the player the "vision that a new upgrade is finished" but i removed this cause i though it would look like lags :D