Hi, drizzt267. We developed this game as a half-idle game because we wanted the players to actively engage to the game. However, we're considering about the direction we're heading in the long-term perspective.
With the nerf to Thievery it is really hard to progress in the higher levels now.... you get almost no gold so you cant upgrade hero even after going AFK for nearly 12 hours i could only upgrade 1 hero 2 times...
"on level up" skills dont work on levels made before you get them
this really sucks when you dont see the skills of units all at once so you mass level them for faster income then findout you lost out on +20% or more damage.... Thre is not strategy to this either since you have no clue about what the skills are or do untill you unlock the others. which is really costly without leveling your units
Would be nice to see hero Health bars all the time. If this could be a toggle on and off feature in options or just show the bar next to their DPS in upgrade window. This would be nice to see to help me figure out if i need to upgrade it because the flash so fast some times i dont even realize heros are at 20%
I had not be on in a while. Came back oand made it to strong isle but i cant do anything there cause i did not make enough obsidian armies before progressing
clicking on the obsidian armada item should give you a bunch of obsidian soldiers, etc. enough to finish the level. if not, send a screenshot. maybe it's a new bug you found.
It would be nice to have a manual save. I have lost about 2-3 minutes or so minutes of data when i have had to rush out the door. I would spend a few minutes leveling up all my heroes for a better Offline gain but when i return none of the upgrades took effect. Having a manual save so i can just click that button before i close the window would be nice.
G Prime mentioned this and i have hit the same issue:
Game freezes around 900 Tv collected which is basically immediately for me when I reset progress and complete a couple dominance goals.
Okay i just found killroy he makes it so a % of your exp required to level carries over to next level. When i was suggesting floating exp i meant. 1 kill will give multiple levels if your % exp is higher. Does he do this? without him i only get 1 level per kill for several levels. I do not want to get him because i m focusing on my main party till i get them to level 250k.
enrico9 made a comment about lowering the level required to disperse again. It does not help much but if you reset heroes (note you will lose some charged gems) you will reset the level to 0 and can disperse right away, this will only work once cause when you do disperse your level will return to the high level again.
maybe a hero. each level of the hero lowers dispersion level requirement by a % (seems to me it is 90ish% of max level) so this hero caps at like level 40 making it so you would unlock dispersion at 50% of highest level
Rolling EXP. It would be nice if extra exp would roll over to the next level. This does not have much effect late game but it will effect right after a Disperse when you are trying to get back to your highest level
Quick question about character stats. Does luck of all heroes help (like passives) or is it only luck of heroes in the party that gets used for rare monster spawn rates?
So the later the number is in alphabet the higher your damage is. What about hero stats. is E weakest or 2nd strongest. I would normally think S A B C D E is best to worst but with the number comment on option page i am not sure.
Stats work how you said, S is high and E is low. The lettering for large numbers is just weird and you're probably better off switching to scientific notation. And stats only apply when a character is in the party.
Slight issue with overflow values
got to 99% armor cause the upgrade costs became negative. this let me rocket threw levels and spend all gold on gold upgrade. gold upgrade did the same thing and now i make negative gold per kill
Hi, drizzt267. We developed this game as a half-idle game because we wanted the players to actively engage to the game. However, we're considering about the direction we're heading in the long-term perspective.