bahaha that's the best shit, i've been having this game up and on pause for like a week at the office playing in between papers making it lvl by lvl. i think that's the real pleasure in it. I would surely not enjoy the grinding all the way to 300 in one sitting at my place. 157 and counting ! gl hf !
well i don't know if it's juste me, but it was quite easy. More mechanics and stuff would be nice, and i feel like the boss fights are a bit redundant maybe ? I feel the pressure they oppose the player is just about them having a bunch of health rather than opposing a threat. It's a matter of "can i survive long enough ?" more than "Am I skilled enough to do this ?" but yeah, cool game
For the elite soldiers you unlock on veteran mode on the special map, i've found a neat way to snatch em up easy. If you're a cool lad like me, you must have a super awesome gunslinger-sniper... Then just get yourself the best farsight (the gun) you can, take only your buddy snipe in your squad and load in the said map. I was able to get some of em at lvl 15. Try to spawn near the top right platforms, or close enough that you can run up there and hide. Those AI won't go there, if they do it's because they spawned there, and will go away. you might die at first, but once you're up there, you won't die again. CARE FOR THE SPAWNING ONES. Simply stay on the middle of the upper right platform and jump shoot the plebians walking accross the bus. if out of ammo, find a way to snatch em just below and quickly run back up. different veteran lvl have different timings to get ammo without beeing shot at. thumbs up if ya like this advice so others might get it too !
the fact my hero can fall down in the water on lvl 7 if i don't tell him to get off the giant before it dies (when still having his feet in the water) makes me cringe lol... i have so much more to do than that. Furthermore, since i use mostly mage turret by the enemy spawn, i must let the hero finish the golem, letting even less time to react...
Hi! Yes, that's known, it's not actually an issue, just not implemented (You can read about it on the update notes). This game was done as an entry for the GiTD challenge (Game in ten days). For that reason, a lot of things are not fully done, and there is not that much to do. We are working on adding things to the game to make it a lot more complete, but it takes a bit of time. (The game was uploaded on such an early phase precisely for the voting of the GiTD which is hosted here in kongregate :) )
Great game ! Even though... when you find the trick, it's quite easier haha. There's just one thing that bothers me a bit, but at the same time, it gives the game a lil shine. It's about all the jiggling the blocs do when you change the color. Sometime, bits of it get stuck behind another color, making it impossible.
i liked it, though i'm not sure if changing the logic between some level is a god or a bad mechanic... some time it's about an "object" moving from a panel to another, like a step by step, sometimes it's about increasing"decreasing the amount of white/black and in other cases, it's more about an overall pattern... i understand why some people might complain about some of them lol
so hum, is this really how "high" quality looks like ?.. i can't get it in cinematic mode without having difficulties reading dialogues and stuff with that pixelization
Though some of ya seems to think the double jump is "awkward", i really like it. It add some peice of diffculty to the game, and keep up with fresh mechanics in a cool way... It's not a "broken" double jump, it's just a faster one. All those game where you have plenty of time to make your double jump make it easier in a certain way. Finally, there's no super on point double jump efficient way to do stuff, so basicaly it doesn't influence the gameplay other than maybe making it feel like the physic is "heavier", maybe more realistic (although double jumping by itself is totaly unrealistic)..
tl;dr The double jump is just different from you common platformer, gotta double tap real fast to get to that upper ledge and not try to get the best out of your first jump like you would normaly do, AND I THINK ITS COOL, OKAY ? ;)
5/5 this game is awesome
hey ! i managed to stuck the count down in the fishing minigame ! i don't know how, but it happen when i hit a shocker fish while getting in "combo" mode... though i'm not quite sure what are the true factors. so yeah.. i lost my progress until last save, since i can't get out XD
@helloimhi yeah i totally aproove.. it's an idle game, but man, there's a limit. What's the point of a game you do really nothing... I think one of the "main features" of an idle game is the fact you can be active and score more points.
@krakenen the updates are on the game page. Click the version on the top left, just by the side or the name, and it opens up the patch note (and FREE ACHIEVEMEEEEEEEEENT!!!!)
such awesomeness... though, it gets a bit boring after you get the advantage... there's no tide turning other than the spores, and you only have to get a couple of beam to get them. but yeah, seriously, nothing to say, that game is worth a 6/5 !
Hi! Yes, that's known, it's not actually an issue, just not implemented (You can read about it on the update notes). This game was done as an entry for the GiTD challenge (Game in ten days). For that reason, a lot of things are not fully done, and there is not that much to do. We are working on adding things to the game to make it a lot more complete, but it takes a bit of time. (The game was uploaded on such an early phase precisely for the voting of the GiTD which is hosted here in kongregate :) )