The pacing of the beginning of the game is terrible. I have to click through to like wave 20 before i can buy anything.
This is going to lose player interest almost immediately. DO SOMETHING! If you want your game to be successful, you have to nail the first 15 minutes.
With some testing, you'll see that, if you return to the game after a long time, it'll take forever to get past the loading screen and makes Unity unresponsive.
This must be patchable, the calculation to find the money and stuff you earned should be O(1) but is now O(n) or more
I think you should multiply the cost of building a new block, not by amount build but by how far that block is from the first block. Also display by each block its distance from the first one.
I'll try to change that :)
Should I use the real distance or the virtual one (virtual distance -> number of connections beetween a block and the first one)
1) the spiral level is way too easy
2) archers are overpowered
3) The enemy's units, even though they are stronger in later levels, still give 2 gold per kill. This seems counterintuitive.
4) On the levels where you have 2 bases on a line against the enemy's 2 bases, if the 2 bases diagonally across from each other both have 0 hp left, the level is unwinnable and unlosable. impasse. (level 10 i think?)
5) the mute button doesnt work wtf
6) On level 11, with a fully upgraded guard tower, i am unkillable. wtf.
5/5 for trying, but rated 2/5 for not trying hard enough.
According to my calculations and with blacksmithing level B, getting an item up to +4 has a roughly 80% chance of destroying the item! My advice: Put in a large chance for an upgrade to simply do nothing, make the chance for an item to be destroyed way smaller, and make the cost for upgrading higher... like a good bit.
"Cornered" solution: drag left side so the paper is folded in half. Drag the right edge so the paper meets the left vertical line of the shape. Then drag the right side again so that you have one long paper that fits in the shape (vertically). Then, pull up the bottom edge of the paper to complete the puzzle. Hope this makes sense.
The very nature of infectonator is that it portrays a little bit of each part to the world. That means there's an easter egg somewhere for everyone that's bilingual...
1. Mages shouldn't damage you before they shoot their orbs
2. Switch around horn 1 & 2 - 2 is the most difficult one.
3. Make sure that if the player finishes the last quest(s) and then hits the last barrier on the same run, that he has the key and can pass through
Great game!
Great game, 5/5. For those mentioning difficulty, I think the challenge is what keeps you coming back. Love the look by the way - I'm not even American and I'm feeling sorta patriotic :P
You can automate the turret in MT settings.